Username:    Password:    Remember Me?         

Epic Mission - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 11-13-2009, 11:54 AM
zach12wqasxz zach12wqasxz is offline
Elite Member
 
Join Date: Jun 2009
Location: U.S.A, Ohio, Tallmagde
Posts: 501
zach12wqasxz is someone to look uptozach12wqasxz is someone to look upto
Default Epic Mission

hello everyone. i have a question about the games online mode. will we be able to work together with allies and do certain extrememly hard quests?( id like to call them Epic Quests, or Epic's), designed to require like 6 players( just throwing the number out there) to all work together for a common goal, and for mass reward. i dont know about you guys but i think it would be awesome to work together with my freinds and beseige a HUGE impregnable fortress. obviuosly this would reqiure a lot of units on the map at once, and larger sized maps, but do you guys think this would be possible and or have anything similiar to this planned? sorry if there was a post previous about this, i made a quick search of the forums and didnt find anything. i think extrememly difficult challenges in games that require cooperation are extremely fun.
Reply With Quote
  #2  
Old 11-13-2009, 01:01 PM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

*Epics
No need for the apostrophe
I certainly think the fortress idea would be possible, with the very open map editor. Whether Reverie decide to dedicate to such mini-epic-quests for the official release, that's another matter of time and resources.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #3  
Old 11-13-2009, 02:56 PM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
 
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice
Default

This would be possible. It is not planned at the moment, but our MMORTS plans once the storyline tales off are kind of grey at the moment; we'll see what we end up doing (we'll probably end up adding miscellaneous quests less connected to the story, maybe some of them of this type).
Reply With Quote
  #4  
Old 11-13-2009, 03:11 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by Puppeteer View Post
*Epics
No need for the apostrophe
I certainly think the fortress idea would be possible, with the very open map editor. Whether Reverie decide to dedicate to such mini-epic-quests for the official release, that's another matter of time and resources.
I've thought a lot about a way to make a large fortress with several players per side work, it's certainly doable. Dunno if we'll make it or other things happen though.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.
Reply With Quote
  #5  
Old 11-13-2009, 06:19 PM
Swift sword Swift sword is offline
Human Sect:
Knight
 
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough
Default

Sounds like a good idea, the only thing is those type of quests might get boring after awhile.
Now, throw in a smaller fortress with a group of super-buffed units and 4 players trying to take it down...that would be interesting.

However, I'd rather see an offline mmorts or more work on online mmorts territories and cities before putting something like this is.

Good idea, but it needs more development.
Reply With Quote
  #6  
Old 11-14-2009, 04:26 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Alternatively, 4 players have their own squadrons in a castle and have to defend against AI. This certainly would require teamwork (and justify the use of VOIP)!
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #7  
Old 11-14-2009, 07:55 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

They could each also start in a certain section of the city and would be able to defend certain areas of it divided amongst the players.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #8  
Old 11-14-2009, 11:12 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

I did consider that, but then I thought instead of distinctly partitioning the castle, let the players decide. That way teamwork and intuition is paramount to success. They can assign themselves to sections, if they like, or let anarchy rule.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #9  
Old 11-14-2009, 04:13 PM
Argargeroth Argargeroth is offline
Junior Member
 
Join Date: Sep 2009
Location: Maplewood MO.
Posts: 12
Argargeroth has a default reputation
Default

I think the co-op concept would be more subtle and implied in a game like this.
From what I've seen so far it's like the old-time game of "Knights of Honor" but in multiplayer form. I don't think there will be MMO quests where you and three random players will co-op. But I think you will have the ability to forge alliances with players and go romping around dishing out punishment and taking names
__________________
" Those who walk the path of light suffer bodily, while darkness only suffers in the ethereal. So... now do you understand why we are few?"
Reply With Quote
  #10  
Old 11-14-2009, 06:00 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Personally, I think the highest ranked or most skilled players should claim the most crucial points.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:24 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.