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  #21  
Old 11-27-2009, 05:36 PM
Darathor Darathor is offline
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Quote:
Originally Posted by Josh Warner View Post
As for the quests- if it's a pvp quest that sends you to an area then it will pick a target within the area for you. You're not assigned specific players to attack and you will never be able to be attacked while you are offline with the game as is, and I don't believe any plans for something like that exist.
That sounds cool, and I was just adding that to the idea that you get a quest to attack a certain player, it wouldn't do any harm to the player's city, but it would let someone attack them while offline for the quest, which could get annoying if they're offline and all.
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  #22  
Old 11-28-2009, 07:20 AM
raving raving is offline
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All buildings placed automatically are placed in specific spots that won't conflict with any others. For example - a lot of the houses will be right next to walls, and their facing will reflect that. And if there is any overlap, it will look natural not like two objects simply clipped into each other.
sounds awsome
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  #23  
Old 11-28-2009, 01:46 PM
Kaznafein Kaznafein is offline
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Good stuff all I wanted to know thanks.
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  #24  
Old 12-08-2009, 02:08 PM
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really good stuff
but can you have more than 1 city or servel villages or something
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  #25  
Old 12-08-2009, 03:46 PM
Darathor Darathor is offline
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While I don't think you can have more than one city, your armies can create temporary camps of varying sizes to accommodate your troops. You can have a few campfires that regenerate health, to a large camp with watchtowers and walls. I believe that if you leave your camp for a while, and then come back, there might be a few bandits or creatures living there.
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  #26  
Old 12-08-2009, 03:54 PM
wills370 wills370 is offline
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Originally Posted by Darathor View Post
While I don't think you can have more than one city, your armies can create temporary camps of varying sizes to accommodate your troops. You can have a few campfires that regenerate health, to a large camp with watchtowers and walls. I believe that if you leave your camp for a while, and then come back, there might be a few bandits or creatures living there.
that would be a nice feature. especially with the seasons after you return to your camp after the witer to carry on your campaign it has been taken over by roaming bandits or even better an enemy caravan? :P also might make for an intresting ambush if you can use enemy structures agaisnt them. (Do the building within the camp also able to be converted?)
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  #27  
Old 12-08-2009, 07:04 PM
zach12wqasxz zach12wqasxz is offline
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Originally Posted by wills370 View Post
that would be a nice feature. especially with the seasons after you return to your camp after the witer to carry on your campaign it has been taken over by roaming bandits or even better an enemy caravan? :P also might make for an intresting ambush if you can use enemy structures agaisnt them. (Do the building within the camp also able to be converted?)
that would be awesome, to actually hide in the enemies own watchtowers and ambush them when the entered there camp, definatly a tactic i will use if possible
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  #28  
Old 12-08-2009, 11:43 PM
Jack Jack is offline
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cool
build a camp and than stolen by an other player or NPC's
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  #29  
Old 12-03-2010, 06:00 AM
sordurar sordurar is offline
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camp stealing lulz
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  #30  
Old 12-04-2010, 08:51 AM
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camp stealing lulz
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