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#1
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Maybe people could hire ships from cities situated along the coast. I don't reckon building cities along the coast should be allowed otherwise players might get an advantage.
Some pirate towns or cities could be made, which raid the coasts. Maybe a possible quest could be used to either help them or attempt to destroy them. I'm sorry if this has been suggested before, as I couldn't find it anywhere, so here I am suggesting it. |
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#2
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I'm really hoping for harbourcities and islandfortresses. Your idea is really awsome, let us hope the devs will include something like this.
![]() Last edited by SvN : 10-21-2009 at 07:29 AM. |
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#3
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Very nice idea!!!
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#4
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Maybe as 4th option (like one if is in mountain than you have better magic..... in forest than better archers..... (as there are 3 options to where your castle would be now i guess)) and here if you are by sea you have improved ships/trade/natural defense.....
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#5
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Quote:
Quote:
These follow the same logic (or lack thereof) of giving female peasants decreased productivity as lumberjacks but increased productivity as farmers, compared to their male counterparts. In other words, this is nonsense. Just because you live in higher altitudes this does not mean your fireball will go further, cause more damage or cost less to cast. Just because you live in a forest this does not mean your archers will be better (I'm curious as to what were you thinking: higher damage, longer range, better accuracy etc.?). Archers/magic from one region will only be better than other regions' counterparts if that particular region focuses on archery/magic with research and practice, which is not inherently defined by the environment where they live.
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There is a wealth of old topics with useful and unique information - your question may already have been answered! Last edited by Puppeteer : 10-20-2009 at 02:53 PM. |
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#6
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If I am correct, fire is harder to have in higher altitudes due to low oxygen, in other words, the higher you get, the less effective fire should be.
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#7
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Overall, it just doesn't make any sense. I could see stealth, maybe, from being the forest but that would be for your units only.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#8
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I can see a region having better units because of the geography in some cases. A region that's all flat and open would be better suited to cavalry units for example, so the residents might focus on that for obvious reasons. This sort of thing doesn't really apply in all cases. As puppeteer suggested, what the residents of the region have focused on for whatever reason based on the lore will play a part in it too, not just geography. Expect some of both I'd say.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 10-20-2009 at 05:02 PM. |
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#9
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I know one NPC city is next to the sea and could be classified as a port. I hope there will be island and coastal cities that we can make. It would make it interesting and let players that want to be more seafaring. The idea of attacks by sea is cool.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#10
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Yes, they should have decreased productivity in general.
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