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  #1  
Old 10-06-2009, 08:41 AM
Adalbert Adalbert is offline
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Default Graphics :(

I know that graphics are not everything, but in this game everything would be square.
We have 2009 year so graphic that shows this game is 2006. In one Moment shall be DX11.

I hope that
units will not be passed by each other as in a Stronghold 2.
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  #2  
Old 10-06-2009, 09:05 AM
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Quote:
Originally Posted by Adalbert View Post
I know that graphics are not everything, but in this game everything would be square.
We have 2009 year so graphic that shows this game is 2006. In one Moment shall be DX11.

I hope that
units will not be passed by each other as in a Stronghold 2.
I understand where you are coming from, but one question do you know how games are made. First games cost money and time (this is a big part and as they don't have a publisher who mostly pays for games). This is not a large developer so they might not have the money to put into a high quality engine. the the better the graphics the higher the system requirements. Since this is a RTS, the more units you have on screen the more the engine will have to render, the better computer you will need. If you look at most RTS that have been out the last few years you will see that the units aren't very detailed. Again This is not a large rich company so you need to rethink you statement.

This is also the beta so the graphics can still improve. I am going to school to become a game developer (but I want to be a level designer) and I get a lot of insight from my teacher who some have been in the industry. Now I'm not try to hurt and feelings, but before you make statements on something that you might not know how it works, think about it.

Anyone feel free to correct me of my put together statements.
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  #3  
Old 10-06-2009, 09:06 AM
Feweh Feweh is offline
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I gotta agree.

Graphics arent everything but they are realllly pushing the limit here.




Normally i'd write a collum about how it needs to be changed but seriously this game has been delayed SOOOOOOOOO MUCH i really dont even care anymore :P
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Old 10-06-2009, 09:51 AM
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The graphics are great. What is a slight problem however is that the videos they release are in a far smaller resolution and therefore dont show the full detail of the game then what it will actually be.

The engine is great and there are a number of features and removable options on the engine to remove unwanted features. (such as debris under the trees). To suit all computer capability's Within reason.

This engine is highly detailed one example of this is the detail within the grass and waterfalls (see screenshotss thread). Theese show off the game better in what it will be like.


also as we know there will be more graphic work done. (example they are looking for a designer to produce 300+ buttons to which can be applied to units). this shows the level of detail they are going to be achieving.

Yes the graphics in this on a per unit basis wont be as good as a first person shooter. But it will definatly be on par with empire total war or more comparitivly medieval total war 2 and will most likly suceed this.

I really dont think you will need to worry about the graphics.
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Old 10-06-2009, 12:07 PM
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I'm satisfied with the current graphics. I like the style, and don't think it needs improvement.
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Old 10-06-2009, 12:13 PM
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Quote:
Originally Posted by Puppeteer View Post
I'm satisfied with the current graphics. I like the style, and don't think it needs improvement.
Agreed for what they are setting out to do it is fantastic.
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Old 10-06-2009, 01:07 PM
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The graphics are fine and hopefully they'll allow a wide range of configurations to run the game.
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Old 10-06-2009, 01:36 PM
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yes I think the graphics are alright. Considering that we're getting thousands of units on screen I think it's worth it.
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Old 10-06-2009, 04:49 PM
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I don't think the graphics are done yet. Still in Beta, they will probably still add some polishing to the textures and effects anways.
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  #10  
Old 10-06-2009, 05:28 PM
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Graphics are not final. We are still missing some visual technology - Field of Depth, Distance fog to name a couple.

The main problem it the low-poly art we used, instead of high-poly art - this makes all the difference. With-in 2 months we`ll know if publisher will pay to upgrade all the art assets to high-poly - this would make a huge difference.
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