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  #11  
Old 10-05-2009, 12:36 AM
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Quote:
Originally Posted by sneaky_squirrel View Post
Yeah AoM has the same donwload system, but it would be kinda cool to have a page (AoE3 Online had tabs for News, Game List, Quick Match up, Chats, Home Cities and Clan (With clan chat and message board).

Would be cool if there would be a tab where you could see the latest or most popular maps (Players would rate up and down maybe), but that might be too complicated.
I'd love both of them, really. I like the idea of a community spotlight thing, but it's really important it's done in game for maximum exposure to it rather than a third party, have everyone vote for maps on a scale, and then make it sortable by number of votes, author, map name or rating on the scale.
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  #12  
Old 10-05-2009, 02:45 AM
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Originally Posted by Haeso View Post
I'd love both of them, really. I like the idea of a community spotlight thing, but it's really important it's done in game for maximum exposure to it rather than a third party, have everyone vote for maps on a scale, and then make it sortable by number of votes, author, map name or rating on the scale.
Sounds like a sound plan of action. Would be best done in a number of polls though i beleive however.
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  #13  
Old 10-05-2009, 12:58 PM
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And of course everyone will use dofsource to upload and host all their awesome mods.
</advertise>
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  #14  
Old 10-05-2009, 01:59 PM
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And of course everyone will use dofsource to upload and host all their awesome mods.
</advertise>
Lol yes indeed. Where else is better then DOfsource. (apart form this forum ofcoarse:P)
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  #15  
Old 10-05-2009, 04:11 PM
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It's a different kind of editor then, are you saying you can't 'copy' a unit then edit it? Because that's all you need, import skins/models on top of the copied unit. Creating a unit literally just copied an existing one, you gave it a new name, then you could edit every bit of info on it. Battlenet right now for custom scenarios is 8mb, and unless you're on dialup doesn't take long, that's several years of netcode refinement though. Is there a way to import textures/models to a map and replace the unit's? Again, I know it increases map size, but that's a minor concern for most people. It shouldn't take more than a couple minutes to Peer to Peer a map.
This is our first game. We have not made any big steps to support fan-mods yet, but still our engine easily lends itself to modding. We are trying to get the game done during development, not as much to work to support modders later on (though we do try to cater to them when the choice comes). Later on things like you said could perhaps be added, ie 'attaching' a new unit to a scenario file (our scenario files are just zips openable in WinRAR after all). But improvements like this most likely will come in late beta, or in a patch, or perhaps never.
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  #16  
Old 10-05-2009, 04:22 PM
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Quote:
Originally Posted by wills370 View Post
Lol yes indeed. Where else is better then DOfsource. (apart form this forum ofcoarse:P)
Wait huh? I mean hosting. This forum can't host your files and mods :P
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  #17  
Old 10-05-2009, 04:57 PM
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Quote:
Originally Posted by Andy Joslin View Post
This is our first game. We have not made any big steps to support fan-mods yet, but still our engine easily lends itself to modding. We are trying to get the game done during development, not as much to work to support modders later on (though we do try to cater to them when the choice comes). Later on things like you said could perhaps be added, ie 'attaching' a new unit to a scenario file (our scenario files are just zips openable in WinRAR after all). But improvements like this most likely will come in late beta, or in a patch, or perhaps never.
It's not a big deal for me since I'll be playing the MMORTS/working on that hopefully, but for the custom scenario people the ability to make new units and add textures/models directly to a map pretty much allows total conversions without mods, it's one of the few things scripting can't do effectively. It's definitely something you should look into for a patch later on after release. The community will add so much to the longevity of the game if supported well, but MMORTS comes first of course as the main draw to the game. The fact that the editor is primarily designed with scripting in mind already makes it very powerful, it just needs a few basic features to make it fantastic so very few projects will require actual mods, which makes the custom scenario scene way more accessible which is the most important thing if we want it to be popular. The ability to join a game and play without worrying about anything at all is a huge boon to the community, so many more people will play custom games than modded games.
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Last edited by Josh Warner : 10-05-2009 at 05:02 PM.
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  #18  
Old 10-07-2009, 11:47 PM
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Quote:
Originally Posted by wills370 View Post
Lol yes indeed. Where else is better then DOfsource. (apart form this forum ofcoarse:P)
Ummmmmm...Maybe Dofheaven?

I prefer this site to dofsource though.

As for the mods idea by sneaky, I agree, a subfolder for storing mods is a great idea!
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Last edited by JDmino : 10-08-2009 at 03:40 AM.
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  #19  
Old 10-08-2009, 02:19 AM
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Quote:
Originally Posted by Haeso View Post
It's not a big deal for me since I'll be playing the MMORTS/working on that hopefully, but for the custom scenario people the ability to make new units and add textures/models directly to a map pretty much allows total conversions without mods, it's one of the few things scripting can't do effectively. It's definitely something you should look into for a patch later on after release. The community will add so much to the longevity of the game if supported well, but MMORTS comes first of course as the main draw to the game. The fact that the editor is primarily designed with scripting in mind already makes it very powerful, it just needs a few basic features to make it fantastic so very few projects will require actual mods, which makes the custom scenario scene way more accessible which is the most important thing if we want it to be popular. The ability to join a game and play without worrying about anything at all is a huge boon to the community, so many more people will play custom games than modded games.
Quote:
Originally Posted by JDmino View Post
Ummmmmm...Maybe Dofheaven?

I prefer this site though.

As for the mods idea by sneaky, I agree, a subfolder for storing mods is a great idea!
just signed up, and yes the subfolder idea seems to be the most apropiate of all the options, would be easily transferabble also,
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  #20  
Old 10-08-2009, 03:41 AM
JDmino JDmino is offline
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I was meant to say I prefer this to Dofsource, oops. Cool, hope to see you around there.
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