|
#1
|
|||
|
|||
|
As many or none of you may know, Reverie plans for the game to have a version which cannot be modded, and a version where we can mod all we want, is that not correct?
Now here is the problem, there is only one modable version and there is going to be a lot of "Fan Modders" releasing cool new stuff for us to use in the editor , and many scenarios might try to take advantage of the new fan content, and then people will have to download them all after downloading the scenario making it a lot of work.Some might not even bother downloading the scenario because of all the mods they have to get. So I say, create a file which will hold all of these mods in one place, then all we have to do is simply, update our mods once in while by downloading this file which we will keep feeding as mods are released. (We might have to divide into categories later on though, since there might be some unnecessary mods) Any suggestions, comments? |
|
#2
|
||||
|
||||
|
Quote:
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. |
|
#3
|
|||
|
|||
|
But remember the game is perfectly modable, and they might make some cool new units, mayb golems, monsters or dragons.
|
|
#4
|
||||
|
||||
|
Quote:
In the AoE line of games the editor is like a handicapped child, seriously. I don't have the editor yet but from everything we've been told you should like those games be able to simply create a new unit within the map itself, new spells etc. and you should be able to import new skins/models as well to maps. True mods for a game like this is unnecessary, anything you want to do can be done to the map itself, there's a chance I'm wrong I suppose since nobody but the devs have the editor, but the way they talk about it - I'm going to be shocked if it turns out to be worse than an editor that's well over 5 years old, I really can't wait till we can get our hands on it.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 10-04-2009 at 03:51 PM. |
|
#5
|
|||
|
|||
|
So what you are saying is that we are going to be able to mod units like giant antelope bunnies with octopus arms or giant motherships within the editor, find it kinda hard to beleive as modding new units isn't that easy at all.
You do know that by mods I emant new content right?, not making a map. |
|
#6
|
||||
|
||||
|
I don't know where Haeso pulled that from his butt.
In theory there might be a way to create an entirely new unit from lua scn scripting but it will still require the exported model, animations, texture, sound files (unless you use existing sound files) and what ever else you need. The ability to store those within maps themselves is not yet let been tried even,,, it seems possible but the map's file size would become almost nontransferable, a good 1024x1024 texture is well over 1mb alone. You can edit existing units quite well though. And make all new gameplay type games. Maps have the ability to load other maps, so map load streaming worlds and mod campaigns is possible. Other than that you'll really want to be making units outside of the editor otherwise things just start feeling 'hacked'.
__________________
Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
|
#7
|
||||
|
||||
|
Quote:
My assumptions come strictly from experiences in the past with other editors mind you. If using mods is necessary that's fine, just want to know what the custom scenarios are going to be working like then. And I understand the size constraints, but 8mb years ago? Download and upload speeds have increased, it should be possible. What is the transfer method for user created content - is it from the host when you join or do you have to get maps third party? All in all, the option to create larger maps so you don't have to deal with the hassle of game modification entirely should be available. That's the entire reason battlenet custom games are so popular, is the ease of use. Mods are typically a pain in the ass by comparison. A very good mod manager would be fine I suppose, but you still have to have a way to tell everyone what mods are needed to play each map, which cuts down on the ease of use/ability to pick up and play anything. The trade off is ease of use, versus larger map sizes and the net code to transfer maps peer to peer within the lobby for a game. Can work with it either way, I just assumed that's the way it would work. If we're going to have to work through mods, things will get messy and we will need something like this I suppose to keep ease of use in line, if we make things too complicated people aren't gonna bother playing the scenarios we end up making, hmm. Quote:
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 10-04-2009 at 05:52 PM. |
|
#8
|
|||
|
|||
|
Which is exactly why I made this thread to suggest a community mod pack (All mods on popular maps would be added on request of the map's creator), of course this won't be happening for awhile until we have active modders here in the forums that know how this stuff works.
And wow, creating a new unit through scripting, that's...mad. And I am going to ask what Haeso mentioned: Will there be a way to download "fan" maps in game?, totally unnecessary, but it would be very convenient. (From a list, be it popular, select, or just like everyone can upload there) Oh and, for the average pro modder, is the creation of models easy? (Say making a Golem type body model with giant connected boulder or some kind of typhoon effect instead of having legs etc) Haeso, I don't depend on Mods to make maps, haven't used a single one until now, but Mods would totally improve our maps regardless if were creative or not, now that I think about it, I'd love to sketch out some units that would be cool to see in the game ;p. Last edited by sneaky_squirrel : 10-04-2009 at 05:59 PM. |
|
#9
|
||||
|
||||
|
Quote:
As far as creating a new unit through scripting, that would be a little much, theoretically possible, but not all that practical. obviously we'll be able to edit existing units extensively, I just wonder if we'll be able to at the expense of map size be able to copy a unit, give it a new name, then modify it. It can quickly increase map size, but adds tons of versatility. Have to rethink some of the ways I was going to be doing things for a custom project hmm.. Can't wait to see the editor, really can't. Models are difficult, retexturing(meshing) is easy. That's universal for all games, at least relatively speaking. Edit: I'm really quite interested to see how this all works for custom scenarios that change the entire scope of the game, granted I don't think I'll be focusing on them considering MMORTS mode, but it should be interesting. As said I've done it using every way possible, mods and otherwise, I really can't wait to see how it all turns out.. Oh and sorry for derailing this with an assumption. It has lead to some new interesting information and questions at least. Really don't need any of this stuff for the internship since it's mostly quests, but I'm still interested, I used to really love creating custom things.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 10-04-2009 at 06:48 PM. |
|
#10
|
|||
|
|||
|
Yeah AoM has the same donwload system, but it would be kinda cool to have a page (AoE3 Online had tabs for News, Game List, Quick Match up, Chats, Home Cities and Clan (With clan chat and message board).
Would be cool if there would be a tab where you could see the latest or most popular maps (Players would rate up and down maybe), but that might be too complicated. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|