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  #31  
Old 10-02-2009, 01:14 PM
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He stated in the first or second post that the internal scenario designer position doesn't recquire you to be 16.
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  #32  
Old 10-02-2009, 01:46 PM
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Quote:
Originally Posted by LiTos456 View Post
He stated in the first or second post that the internal scenario designer position doesn't recquire you to be 16.
You could be an intern. In order to be 'hired' however you need to be 16 due to labor laws. Now I'm not sure if they could legally compensate you, I know they can't pay you directly with a salary/hourly though.
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  #33  
Old 10-02-2009, 05:53 PM
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I don't need payment. I'm talking about the intern job.
I'm actually not going to apply so let's move the topic on.
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  #34  
Old 10-03-2009, 06:28 AM
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Is my format acceptable for my application or should I change?

Thanks,

SoV
  #35  
Old 10-03-2009, 09:01 AM
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I created a possible template for anyone having trouble with the resume portion. You don't have to use this template, of course, but it will work and you can just plug your details in. It's best formatted for North American high schoolers but with a few alterations, could be for anyone.

Good luck to all those who apply. Still debating whether I should.
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  #36  
Old 10-03-2009, 09:20 AM
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I say go for it, DoF needs you, and you don;t need it.
  #37  
Old 10-16-2009, 07:02 AM
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Uhm. I'm a 2D artist who uses Photoshop to create full colour artwork which I can provide many examples of, but I've never really tried icons for games. I've done sigs and avatars for friends and would consider myself as a professional artist as people buy my work at galleries, so I'd be interested in whether I would be considered for the intern (simply because I don't have the experience with Illustrator). Would it be worth sending examples of my commercial work to you?

I have questions about dpi of work, the pixel dimensions of icons, so I can work out whether I can do this, as I wouldn't waste your time if I know it's too different.
  #38  
Old 10-17-2009, 12:28 PM
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Quote:
Originally Posted by Moonbiter View Post
Uhm. I'm a 2D artist who uses Photoshop to create full colour artwork which I can provide many examples of, but I've never really tried icons for games. I've done sigs and avatars for friends and would consider myself as a professional artist as people buy my work at galleries, so I'd be interested in whether I would be considered for the intern (simply because I don't have the experience with Illustrator). Would it be worth sending examples of my commercial work to you?

I have questions about dpi of work, the pixel dimensions of icons, so I can work out whether I can do this, as I wouldn't waste your time if I know it's too different.
By all means do so, Photoshop is all you will really need and if you have lots of previous work to show us then you have a good chance. we still need a talented artist. Moonbiter by all means send in a application and then pm me on these forums and we'll talk from there.
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  #39  
Old 10-18-2009, 12:19 PM
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Oh woah, I didn't look at the forums for a few days. I came back and saw a bunch of new Reverie guys that I've never seen before and was confused. But congratulations to the new interns!
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  #40  
Old 10-18-2009, 12:25 PM
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Quote:
Originally Posted by Darathor View Post
Oh woah, I didn't look at the forums for a few days. I came back and saw a bunch of new Reverie guys that I've never seen before and was confused. But congratulations to the new interns!
I hadn't considered suggesting it since Joseph did it for me when he updated my account - but adding our aliases to our sigs might be worth it for those that have lots of old posts. Might make a little more sense.
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