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#1
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so i was wondering how exactly is the map going to expand, assuming it does. if more players keep joining wont it eventually fill up?
will it just add more land to the edge of the map or will the developers add additional continents? or will it just be a bunch of dots/kingdom markers on a giant world map, that u have to march a army up to then load into the fight? if this has already bee answered pleas direct me to the thread
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#2
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. |
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#3
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#4
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Q. In the MMORTS, will you be able to choose not to get attacked by another human player?. A. There is a way to stop other players from attacking you, but it drains your resources. If another player chooses to attack you, you can simply pay a tribute and the fighting will not start. Also, when you first set up your MMORTS city, you will not be able to be attacked for a little while. Danny Vink Added February 20, 2009 Q. Will you be able to see other players on the world map during MMORTS mode? A. Not all the time - and what you`ll see on the World map is gonna be 1/100th of all user activity. We will show armies and cities allied to the player - and perhaps units and cities which the player can immediately fight against - that would already be enough to fill the world map. Also stuff like your player armies or cities under attack might be shown as well. For example, your army of Level 5 is in Wold Region. There are 500 total player armies and 200 cities in the Wold Region. Out of all of these, only 300 armies and 70 cities are close to your army's level and can be engaged. also Konstantin Fomenko Think Total War games. You move armies and select cities on the World Map. But unlike Total War, where player only gets into RTS view during the battle, in DoF player can at any time see his Army/Town in RTS view so i sorrta found my own answere but as for a auto match system how can that be if u can be attacked against your will, also you do move your armys around like in total war, finaly Q. In the MMORTS mode, will players be restricted to only one territory or will they be allowed to own a conquered territory and have one additional castle on the world map? A. Every player may have up to 4 cities of various races. At higher levels additional cities can be conquered. so if you move around like in total war u can capture other peoples city's you can be attacked against your will and have to pay tribute and you can see city's around you that you can attack how is this a auto match system... but i do see now that the amount of citys are static if u have a dev post on the auto match thing let me know plz
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i call my wife stinky i love her hence stinkylover .. so don't think its dirty :D |
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#5
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This is all from the thread in my sig, the first one. Media Section Orc MMO.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 09-24-2009 at 10:44 PM. |
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#6
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as much as i would like a fully "realistic" world where everything exists at any one time this use of instancing is probably the only way to do it at this time
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#7
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Sounds a good system to me although if there is a limit to players who are within your range to attack. one everyone is one level to begin with we could have major lag problems untill the spread ocurs as thoose more active progress.
That is likely im guessing to be capped to prevent this however. Would be nice if each server divided players into a map say 70 people on per map and then as it wittles out the weakest players (they once loosed will be transported to a new region). They carry on battleing and merging regions so you always have people of similiar skill level to you in your map.
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#8
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. |
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#9
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Hmm fair enough. Thought that would be the case. I didnt mean to make it sound like it would be a messy may either. Just with the activty and amount of players as similar level would give the servers alot more work
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