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  #71  
Old 10-03-2009, 12:43 AM
wills370 wills370 is offline
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I like the idea of the wind. Although i guess it would depend on how often the wind changed. (say your up in high ground). The wind would change direction much more rapidly and this could render your arrows severly handicapped unless higher rank.

I guess it would come down between this balance. Although this could be coupled with the distance factor whereby you just have to wait to shoot alittle longer before you can shoot effectivly.

Would be nice also if you could tell your archers to say test range and point in a direction even if there are no enemyies there. Like on other games this would let you plan for an attack much better by knowing both how far they ca fire and roughly what there spread would be.
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  #72  
Old 10-03-2009, 02:28 AM
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Originally Posted by wills370 View Post
I like the idea of the wind. Although i guess it would depend on how often the wind changed. (say your up in high ground). The wind would change direction much more rapidly and this could render your arrows severly handicapped unless higher rank.
I disagee, this would make this game less about skill and more about luck.

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Originally Posted by wills370 View Post
Would be nice also if you could tell your archers to say test range and point in a direction even if there are no enemyies there. Like on other games this would let you plan for an attack much better by knowing both how far they ca fire and roughly what there spread would be.
Yea but you can probably test in on less hard NPC's so you'd learn that way.
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  #73  
Old 10-03-2009, 03:32 AM
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It's not luck it still is skill - if you know that higher up it's more perilous for accuracy, then you're taking a risk; it's up to you.
I like the idea of 'testing range'. A 'bombard area' function would do nicely. Do remember that you have to pay for arrows though, so you can't test too much!
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  #74  
Old 10-03-2009, 03:47 AM
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It's not luck it still is skill - if you know that higher up it's more perilous for accuracy, then you're taking a risk; it's up to you.
I like the idea of 'testing range'. A 'bombard area' function would do nicely. Do remember that you have to pay for arrows though, so you can't test too much!
paying for arrows wasn't confirmed yet, only siege weapons.
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  #75  
Old 10-03-2009, 04:07 AM
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Oh rly? Huh, I remember reading that (must have been a year ago now) and thought it was finalised. Seems like a good idea, though. You can't go total war on someone and expect your ammunition to stay intact.
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  #76  
Old 10-03-2009, 06:31 AM
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Originally Posted by Haeso View Post
Can't really answer it but safe bets are likely to include magic (wonder if it's one type per element or not), siege and piercing. Can't really think of any others though. Expanding on your question, I'm guessing there will be various types of armor that have different degrees of protection against each type of attack, how many of those would there be. A lot more room there than for attacks, could easily work in 10~ types of armor.
In scenario editing is it possible to create new types of attack etc?
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  #77  
Old 10-03-2009, 07:30 AM
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In scenario editing is it possible to create new types of attack etc?
I'm afraid I don't know yet. I certainly hope so, or they at least add several unused types/the ability to modify the existing ones.
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  #78  
Old 10-03-2009, 08:57 AM
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Would be nice to SEE the wind though ;p, for ambiance.

OFF TOPIC: Just hope they have enough effects on the editor (SFX).
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  #79  
Old 10-03-2009, 09:15 AM
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Because being on the lowground instead of highground is so much more tactical? I think it'd be pretty bad if that would be the case, in pretty much every single game and irl its better to be on the highground -.-'

Sure there could be an occasional minor penalty but...really?
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  #80  
Old 10-03-2009, 11:55 AM
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Because being on the lowground instead of highground is so much more tactical? I think it'd be pretty bad if that would be the case, in pretty much every single game and irl its better to be on the highground -.-'

Sure there could be an occasional minor penalty but...really?
Eh? Each has its advantages and disadvantages.
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