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FANTASY FRIDAY XIV Human Archers Welcome back to another Fantasy Friday! This week we'll be looking at the human archer units: the Archer and the Crossbowman. These units are fundamental for a balanced attack and detrimental for a defense. Enjoy! The Human Archer Description: A basic, ranged unit essential for stronghold defense. Great against distant monsters, archers, and light infantry. Weak against cavalry and melee combat. Initial Statistics: Health: 120Unique Abilities: Flaming Arrows – When toggled, the archers' arrows will become enflamed, causing increased damage and a chance at starting a fire, but will cause decreased accuracy and fire rate. The Human Crossbowman Description: A dual ranged and melee unit. Crossbowmen can switch between crossbows and swords, allowing them to play either card depending on what the battle calls for. Crossbowmen are capable of wielding great damage to enemy beasts, and come second only to the great Elven archers. Initial Statistics: Health: 225Unique Abilities: Toggle Weapon – Toggle your weapon choice for ranged crossbowmen, using crossbows, or melee crossbowmen, using swords. The Archery Range Description: A building that can be built over a specified human land plot, and can be used to train archers and crossbowmen, as well as to research upgrades. Initial Statistics: Health: 22000Unique Abilities: Train Archers – Trains a battalion of Archers for 126 food and 110 wood.
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! Last edited by Alex Walz : 02-19-2010 at 07:39 PM. |
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