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  #11  
Old 09-27-2008, 11:37 AM
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Interesting as it sounds how the hell would an idea like this be realized in gameplay terms? It's just a "fun" random idea without a realistic basis or consideration for what can actually be accomplished within a computer game.
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  #12  
Old 09-27-2008, 03:57 PM
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You nailed it.
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  #13  
Old 09-29-2008, 10:34 AM
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Sounds too in-depth. And yes, that is a bad thing.
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  #14  
Old 09-29-2008, 10:44 AM
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I could see many people leaving the game right away if your idea was turned into a feature.
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  #15  
Old 09-29-2008, 11:07 AM
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Yeah i guess so it would still be fun though but as you say it will be hard to implement and not many would like it unless they are mature enough or a hard enough gamer to accept they have been defeated
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  #16  
Old 09-29-2008, 01:37 PM
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I personally just don't see the point of it. If you destroy or capture someone's territory, it's yours not someone elses. You shouldn't have to pay tribute to that kingdom.
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  #17  
Old 09-29-2008, 04:43 PM
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Quote:
Originally Posted by The Witch King of Angmar View Post
I personally just don't see the point of it. If you destroy or capture someone's territory, it's yours not someone elses. You shouldn't have to pay tribute to that kingdom.
You got a little confused there, the conquered kingdom pays tribute not the other way round XD or did i just read what you said wrong?
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  #18  
Old 09-30-2008, 04:58 AM
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Woops, sorry about that. Are you saying this for only one city becuase I don't think that should happen either because if you capture only one out of the whole empire they shouldn't pay tribute.
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  #19  
Old 09-30-2008, 05:43 AM
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Quote:
Originally Posted by The Witch King of Angmar View Post
Woops, sorry about that. Are you saying this for only one city becuase I don't think that should happen either because if you capture only one out of the whole empire they shouldn't pay tribute.
im more then sure its the capital and of course the 2nd most major city
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  #20  
Old 09-30-2008, 04:00 PM
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I just meant a city. You need to specify if you mean something else, unless I missed something.
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