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  #11  
Old 09-21-2008, 07:52 PM
Mrdash Mrdash is offline
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Or...its another of their marketing things. =-D lol
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  #12  
Old 09-22-2008, 08:59 AM
fyro11 fyro11 is offline
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If the first suggestion is true, then the "no comment" is to surprise us upon the actual release.
If the second is true, then the "no comment" is so that if it is feasible, only then will they do it. The "no comment" gives them a way out.
The last suggestion is the least likely, but not altogether worth ruling out. The reason why I say is it's unlikely is because they would've been plain and honest if they weren't including it. No reason for the "no comment". "No comment" only gives some hope. The above thoughts are only mine and not to be understood as those of Reverie's.
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  #13  
Old 09-22-2008, 03:57 PM
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Darvin Darvin is offline
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Actually, no comment for the last one is equally likely.

Strategically, admitting your game lacks something isn't good marketing practice. Instead, what you do is release the full list of game features at a later date. The fact that this feature was omitted will become apparent, but the focus of the news then isn't on what was missing or cut, but what actually made it. Focusing on the positives is critical to marketing.

No one ever sold a product by admitting they lacked a feature.
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  #14  
Old 09-22-2008, 07:17 PM
Onebadterran Onebadterran is offline
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It sounds like you are asking for a basic version of what Rise of Nations: Thrones and Patriots uses. Whenever a resource is sold at the market you get gold for it and the price of the resource drops due to surplus but when the resource is bought the price increases due to deficit. You cannot trade units in that game. Only in real life has there ever been loaning of armies or navies but it would be rather difficult and unnecessary unless you could declare yourself a traveling mercenary looking for the highest price (backstabbing at last second because the defender offered a higher price and upfront for example).

There could either be a finate amount of resources or a cap on price but this does allow for some trading. If you need gold and have a surplus of a resource then you can quickly sell it and buy what you need or just keep the gold for yourself at a later time (pay for your army or more buildings, etc.). Doing that would open up a large amount of possibilities, including limited but replenishing resources (gold/silver veins in moutains, copper veins, forests, water (only in hot areas, such as a desert), stone, dirt (early chinese walls, quite effective) etc.). In reality most of this is not replenishable but hey, this is VIRTUAL reality.

Last edited by Onebadterran : 09-22-2008 at 07:20 PM.
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  #15  
Old 09-23-2008, 02:15 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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Yeah, you show what is wrong with the game and then fix it later with patches.
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  #16  
Old 09-24-2008, 10:07 AM
fyro11 fyro11 is offline
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Quote:
Originally Posted by Darvin View Post
Actually, no comment for the last one is equally likely.

Strategically, admitting your game lacks something isn't good marketing practice. Instead, what you do is release the full list of game features at a later date. The fact that this feature was omitted will become apparent, but the focus of the news then isn't on what was missing or cut, but what actually made it. Focusing on the positives is critical to marketing.

No one ever sold a product by admitting they lacked a feature.
You're right, however I think Reverie has been a tad bit more honest in what will or what won't be included. If Reverie wanted to say "no comment" then why embolden those words? No reason to publicise that our position is officially "No Comment". Though I do catch your drift and you could be right. Time will tell, I suppose.
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  #17  
Old 09-25-2008, 01:27 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Mrdash View Post
Ooooohhhh no comment. =D

More secrets eh?
secrets and lies my friend, secrets and lies...
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