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Patch # 25 F - Last of Empire Patches... - Reverie World Studios Forums

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Old 04-27-2014, 05:09 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Default Patch # 25 F - Last of Empire Patches...

Dear Players,

We have one last patch in the Empire Patch 25 series for you today. Once again fixing and improving various areas of the game.

And we are proud to say we have finally solved out of sync issues in multiplayer, as well as greatly improved unit behavior on walls. In addition this patch includes over a dozen of other great fixes and improvements.

Following this patch we are taking a small break from patching, and might only continue during the second week of May. We are glad to see some many of you are enjoying the game and building your Empire - see you on the battlefield!


Patch # 25 F

::::: Major Fixes and Additions:::::
-Fixed major Out of Sync issues in multiplayer
-Pathfinding changes to unit behavior fighting on walls
-Fixed last instance of GUI breaking on using abilities
-Fixed issues with some units missing on Vassal town defence

:::::Minor Fixes and Additions:::::
-Update World Map water art
-Fixed alliance invites not resetting
-Fixed closing of palisade gates at small NPC town sieges CoOp
-Fixed exploit with elven tree plots multiple buildings
-Vassal town that runs out of resources will stop trade and will notify player
-Fixed loading screen tip text position
-Increased length of allowed army names
-Fixed mill death animation
-Fixed archers damaging walls
-Fixed Serepha Moota Vassal garrison

:::::Balance Adjustments:::::
-Changed PvP army strength search criteria to 10% range
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