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  #21  
Old 01-31-2014, 11:12 AM
Xavarion Xavarion is offline
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I have been on the receiving end of a wizard beat down, and also stood against and defeated them as well. There is nothing wrong with wizards.

The problem is they take people out of their comfort zones and that freaks folks out. Okay so you want to turtle up in your keep with standard troops, I want to crack that turtles shell and eat its meat. It's a pvp game with the option to not fight, so don't fight them.

So your pride keeps you from clicking "pay off", that is not the devs problem it's yours.

Fiinally for the devs, dragons have dragonslayers so wizards could have...wizardslayers. The whole mess resolved with a single unit.

Preferably a lone mounted warrior to run them down or a speed boost to a solo warrior type designed to kill wizards. High elemental resists with low s/b/p resist caps so it wouldn't be able to handle wizards but need to be escorted.

Then again this may be too silly, but so would nerfing the focus of the "Arcana" expansion. Arcana is referring to the arcane which in turn is magic which is used by...wizards. So you expanded and then beat the purpose of the expansion with the nerf bat?

I love this game so far, just work out the bugs then deal with the "That's not fair" crowd. Hell,one of the things that keep me playing is holding off Konstantin with opposing conventional armies. No magic at all and it was epic. I still wonder if it was "the" Konstantin or if it was him that he held back, but I digress.

In summation; leave wizards alone and/or make a wizard slayer. Great game, that is all.
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  #22  
Old 02-04-2014, 03:16 PM
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Hello distant,

Wizards are one of the primary topics that we are working very hard on to fix and restore balance to the game, we are very aware that they are currently very OP. They should be fixed very soon now.
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  #23  
Old 02-04-2014, 05:16 PM
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dude just please dont nerf the wizard so much that theyre useless. i think only thing you guys should do is to open a topic that shows people how to counter wizards and create a unit that is the main counter of wizards this could be an assasin or a mounted soldier that has resistance to fire cold and electric damage
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  #24  
Old 02-04-2014, 06:21 PM
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The devs are working on a strategy guide to combat wizards, and we have a lot of different suggestions on what we should do. This is a point that we're making one of our top priorities.
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  #25  
Old 02-05-2014, 06:17 AM
Rouke Rouke is offline
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Smile Love this idea

Quote:
Originally Posted by Xavarion View Post
I have been on the receiving end of a wizard beat down, and also stood against and defeated them as well. There is nothing wrong with wizards.

The problem is they take people out of their comfort zones and that freaks folks out. Okay so you want to turtle up in your keep with standard troops, I want to crack that turtles shell and eat its meat. It's a pvp game with the option to not fight, so don't fight them.

So your pride keeps you from clicking "pay off", that is not the devs problem it's yours.

Fiinally for the devs, dragons have dragonslayers so wizards could have...wizardslayers. The whole mess resolved with a single unit.

Preferably a lone mounted warrior to run them down or a speed boost to a solo warrior type designed to kill wizards. High elemental resists with low s/b/p resist caps so it wouldn't be able to handle wizards but need to be escorted.

Then again this may be too silly, but so would nerfing the focus of the "Arcana" expansion. Arcana is referring to the arcane which in turn is magic which is used by...wizards. So you expanded and then beat the purpose of the expansion with the nerf bat?

I love this game so far, just work out the bugs then deal with the "That's not fair" crowd. Hell,one of the things that keep me playing is holding off Konstantin with opposing conventional armies. No magic at all and it was epic. I still wonder if it was "the" Konstantin or if it was him that he held back, but I digress.

In summation; leave wizards alone and/or make a wizard slayer. Great game, that is all.
You give that cav some sort of net that lets him snare and drag the wizard around and I feel like that would be amazing. Otherwise I would look into doing some other form of "anti" wizard unit.

A unit that could generate an anti-magic sphere would allow for players (on both sides) the opportunity to still participate in straight up medieval style fighting while working towards the obj of disabling the opponents spells/protection.

My other thought would be to add. . . A FOURTH WIZARD, and A FOURTH SPELL SCHOOOL. MUAAAHAHA. No seriously.

You add a fourth wizard and spell school (divine maybe? I heard the orcs and elves cast spells too. just as a thought for character skin) and this hero has AOE abilities mimicking the spells that current mages have access to. Instead of dropping a screen wide meteor/blizzard/lightning storm this hero stops any magic currently going on in the area or from occurring in the target area for an equal or SLIGHTLY shorter time than does the offensive spell. I would make them both equal though. This would also stop abilities like MASS HEAL, DOWNPOUR, ect.

Players who want to use magic to devastating effect should be allowed to do so, but should have to work for it. If a player wants to field an army which does not waste an army using magic it should still be their duty to defend against it, not just remove it from the game. Currently the defense for it are very limited though.

Magic should allow for some flashy, wrath of the deity sort of stuff happen; but only to the same effect as when I place 3 siege towers on a wall and rush it with goblins.

TL;DR In my opinion: Magic does not wreck you any worse currently than does a full army of spear men against your horsemen. The issue is that there is no means in which to field any other unit against the spear men currently.

Last edited by Rouke : 02-05-2014 at 06:20 AM.
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  #26  
Old 02-08-2014, 05:42 PM
Bogezzus Bogezzus is offline
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So I'm currently still kinda new. Just been building up resources, crowns, and doing the campaign before I go and build any walls.

So how many lightning storms does it take to destroy a battalion?

AoE's are supposed to be weak since I believe the AoE concept is to distribute damage versus a single spell which is supposed to be high damage but only limited to a single unit.

Why not add spell resistance? Making even the lowest of the units take several said lightning storms or meteors before being killed, granted that doesn't change the whole army of wizards, which I honestly think should be limited one to an army and/or account, and essentially being able to only have a 3 at a time, taking up a 10 or so army spots each. (Which may be hard due to coding but you get my drift?)

Dependent on how powerful the high level wizards spells are, they may need a slight nerf, but adding magic/elemental resist would in my opinion be ideal. Possibly adding an extra skill point per level to add to that, or not ha. Either way I'd love to see something like that.

In my opinion wizards should be a weakener not a all out attacker, being able to weaken a force before engaging with your main melee and archer force. Kinda like artillery ha.

Last edited by Bogezzus : 02-08-2014 at 05:44 PM.
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  #27  
Old 02-09-2014, 01:45 PM
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Wilffio Wilffio is offline
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1 lightning storm can Devastate an whole army ... :P

/Wolf
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