Username:    Password:    Remember Me?         

Adaptive Wargs - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-31-2014, 10:32 PM
Svulnar Svulnar is offline
Orc Sect:
Berserker
 
Join Date: Apr 2013
Posts: 102
Svulnar has a default reputation
Default Adaptive Wargs

One thing that bugs me about wargs a while ago, when they could still level up, was the fact that none of the points that blinked in front of you could be spent. That gave me an idea of how we could make use of wargs in the battle field with levels, without making them odd or required.

Instinctual Leveling.

Remember that giant Warg that orcs have to kill in some of the starting quests? That thing is massive, it has great health. and it is tough *unless you bring impalers ofc*. I am not however suggesting to allow players to make singular large wargs. I am suggesting that you allow regular wargs to have a bestial nature. Of their 3 points they get every level, have 2 of them automatically spent to simulate the fact they are not like ogres or orcs, they are not lead by thought so much as instinct. The one left over however can be reasoned because while they are instinctual, they can be trained by orcs.

For example, lets take a wolf in the real world, in the wild they learn how to kill and how to track, and do everything that they need to survive. Even wolves that people have tried to domesticate from their birth tend to retain some of those skills because it is in their blood.

Wargs, however, are kept by orcs, a warrior culture who live in a very brutal environment that is very much like how they live out in the wild. Each level they could say gain one skill point into health, one into damage, with the other one left for the player to put wherever.

This would allow it to still in mot cases remain weaker than standard units, but would allow it to still become more than just a beast for slaughter.

If a standard warg is unable to do this due to technical limitations, then perhaps make wargs with this capability a new kind of warg you can spawn with slightly higher starting stats? Perhaps a Warg of War?
__________________
"To underestimate a Goblin Horde is to stare into the face of Hell and think it to be heaven." ~ Svulnar, The Goblin King
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:45 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.