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Old 01-29-2014, 05:12 AM
Mr. Abysmalyxia Mr. Abysmalyxia is offline
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Default Balancing Wizards...

Anyone here ever play D&D?

In Dungeons and Dragons it is argued that Evocation Wizards (the ones that actually deal damage with flashy spells) are the weakest of Wizards for a player to use.

I argue that the best way to balance Wizards would be to remove their most damaging spells.

Replace the wizards with...

The Conjurer, the Transmuter, and the Sorceress.

Each Wizard would begin play with one base ranged attack, one base melee attack, one powerful range attack spell, one powerful defense spell and three spells that use points rather than stamina.

All three use a basic magic missile style attack as their default non stamina attack. For their stamina based attacks the Conjuror throws a fireball, the Transmuter fires a disintegration ray (long distance, useful against walls), and the Sorceress fires an arcing chain lightning.

The defense spell of each is a toggle. The Conjuror creates a protective orb that grants him powerful armor, the Transmuter turns into a puff of gas that can fly and is otherwise invincible (but cannot attack), and the Sorceress turns invisible.

The actual "spells" consume points. Each Wizard gets X per battle. They're consumed similar to level up points... except they only refresh when you re-enter the battlefield. Meaning if you started with 5 points, and used 5 spells... well, you're SOL, you won't get anymore until you re-enter a battlefield.

The Spells they can cast using these points:

1. Golem - Similar to an Ogre but harder to kill.
2. Orb of Healing - Similar to a Well in a human town, but can be destroyed, very slow moving.
3. Windstorm - Zone wide area effect that significantly diminishes the range and accuracy of enemy ranged units (soldiers and siegeworks) for a set amount of time.

1. Transmute Rock - Instantly destroys/repairs a single wall.
2. Energize - Restores all stamina and dramatically increases stamina regeneration
3. Polymorph Self - Turn into Red Dragon

1. Polymorph - Turns enemy units into chickens.
2. Flight - Allows the Sorceress to Fly
3. Dominate - Enemy soldier units turn against their own.

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