Username:    Password:    Remember Me?         

Human quest (Into the swamps) mission stuck - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Technical Support > Bug Reports
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-31-2013, 06:32 PM
FinKone FinKone is offline
Junior Member
 
Join Date: Mar 2013
Posts: 11
FinKone has a default reputation
Default Human quest (Into the swamps) mission stuck

Hey guys - there seems to be a issue with this mission. I've entered the battle map, got to the old wizard, he disappeared, I was attacked by a small group on my way out, after talking to Miron (I think thats the NPCs name thats assisting me in battle) it just stays in the battle, forever. He states to prepare for a battle once you make it to him, but nothing happens.

I've attempted to clear the entire map (unable to because of enemies getting stuck into buildings), waiting at what seemed a important place as if I was trying to end a co-op siege, I've even killed Miron out of boredom after waiting around for a bit. I'm maybe either missing something that should be taking place, or the games hanging up on this quest at the point when you have to make contact with Miron after the wizard disappears. I went back to kill ALL green reaction forces that came after him thinking this might be it - it wasn't.

Hung up or being simple minded - either way I can't complete this quest...
Reply With Quote
  #2  
Old 04-01-2013, 06:38 AM
Brian Shingles's Avatar
Brian Shingles Brian Shingles is offline
Developer - Lua Coding
 
Join Date: Mar 2010
Location: Somewhere in England
Posts: 813
Brian Shingles is on a good road to success
Default

The quest should complete after defeating the enemy units that come after you and Morin.

It's possible that there may have been a bug that prevented quest completion, but we'd need to see a log to be sure. Please attempt the quest again and if it still won't complete, log out and post your log1.txt file here.

You can find instructions on posting Log files here: http://www.reverieworld.com/forums/s...ead.php?t=4337.
Reply With Quote
  #3  
Old 04-01-2013, 08:59 AM
FinKone FinKone is offline
Junior Member
 
Join Date: Mar 2013
Posts: 11
FinKone has a default reputation
Default

Quote:
Originally Posted by Brian Shingles View Post
The quest should complete after defeating the enemy units that come after you and Morin.

It's possible that there may have been a bug that prevented quest completion, but we'd need to see a log to be sure. Please attempt the quest again and if it still won't complete, log out and post your log1.txt file here.

You can find instructions on posting Log files here: http://www.reverieworld.com/forums/s...ead.php?t=4337.
3rd times the charm I guess. Made sure to track each and every single little guy and THEN approach Morin and a cutscene popp'd up to trigger match end. The mission still might need adjustment to make end game conditions trigger better. Perhaps a survival timer thats slightly larger rather then a kill all enemies. One got tied up in the back (the archers seem to not move as well as the creature riders)

Just a suggestion.
Reply With Quote
  #4  
Old 04-01-2013, 09:04 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,716
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Yeah this is the third complaint we had with this quest, looks like we might need to throw in a timer after reaching the final road to trigger victory as well.
Reply With Quote
  #5  
Old 10-01-2013, 02:36 AM
Audz Audz is offline
Junior Member
 
Join Date: Oct 2013
Posts: 1
Audz has a default reputation
Default Quest information is lacking

As a long time RTS player, I am absolutely loving this game. However, I feel that the quest information box could use some more clarity...or...more information. I've attempted "Into the Swamp" 4 times today, and am on my 4th fail. The first 3 times I destroyed the church first (pointless, but learned that too late) and frantically clicked on the wizard, only to be forced into returning to map when my army of knights/mounted knights were near death. The 4th time I finally made it to the cut scene, only to have no idea where Morin was. I got so focused on finding Morin I completely lost track of my hero, who was killed by a random Ogre at the fall back point. It's unbelievably aggravating in not just this, but all sieges, to have no idea what/where my objective is. I've noticed a few pop up boxes at the top of the screen, which seem to serve no purpose other than to tell you what you're all ready doing. I can't help but feel like I spend more time wondering "OK, what next?" than I do actually battling.

--End Rant--
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:49 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.