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Patch # 17 - The Siegeworks Part II is LIVE! - Page 3 - Reverie World Studios Forums

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  #21  
Old 07-06-2013, 07:08 PM
Zoris Zoris is offline
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Part of the enjoyment is watching a new underdog gaming company grow with their products. Hopefully this title won't take too long to grow though ;)
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  #22  
Old 07-08-2013, 04:10 AM
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Gyumaou Gyumaou is offline
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hmm elves get a nice boost, they seemed plenty strong as it was. Time to test them out ~~
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  #23  
Old 07-08-2013, 12:21 PM
Cataclysm315 Cataclysm315 is offline
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Loving this patch :) Glad you guys are holding off on somethings and teasing up with the stuff that works. Im sick of playing games that release patches that lead you to crashing and other stupid bugs :P
Testing is a key part to the development process of any piece of software including games so all the haters need to be patient and remember how small the dev team is.
Really nice patch and Im excited for the pathfinding :)

I do hope that they allow you to build the new units without crowns though, hopefuly that is just a temporary addition.
Great job guys!
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  #24  
Old 07-10-2013, 09:51 AM
Iorweth Iorweth is offline
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Any news about the pathfinding patch?.
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  #25  
Old 07-10-2013, 03:32 PM
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Hi11Zone Hi11Zone is offline
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Yes, were almost done, working on a lot of new bugs we smashed and should have a great patch for you! Thank you for your patience.
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  #26  
Old 07-11-2013, 12:59 AM
kingdominic kingdominic is offline
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Would it be close to done to be release this week ?
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  #27  
Old 07-11-2013, 02:41 PM
Wolffighter Wolffighter is offline
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stop this nerfing! take it back you just makre the game badder and badder with every patch ... just more bugs and more nerfs, it was so good when i bought it
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