Patch # 13 - Patch before Siegeworks - is Live!
As you might have hear we are planning to release an amazing and absolutely free expansion pack to DoF: Kingdom Wars later in June, and just before our team goes into full-overdrive mode to finish and polish the Siegeworks expansion pack we decided to release one more patch… Today`s patch fixes couple of remaining issues with unit stats as well as a few things across the board. In addition we started on a path to rebalancing the cost and economy income, and in our first step we have rebalanced the cost of the research and upgrades, in most cases increasing the cost. Pleas keep in mind that we don`t plan to release any other patch until after Siegeworks expansion pack, but will return to our weekly patch schedule after. And be sure to check our forums early next week for a full Siegeworks announcement.
Patch # 13
:::::Major Fixes and Additions:::::
-Fixed all remaining issues with unit stats, stat reset
-Fixed remaining 100% and 90% resistance issues
-Fixed common crash in NPC town siege on cavalry reinforcement arriving
-Fixed various issues with sound effects and unit response not playing properly
-Fixed world editor small window issue
:::::Minor Fixes and Additions:::::
-Fixed Royal Dragon strength
-Fixed Dragons not resetting their skills properly
-Fixed exploit with using mouse macros to send resources over cap
-Increased the price for all Human research, technologies and upgrades
-Increased the price for all Elven research, technologies and upgrades
-Increased the price for all Orcish research, technologies and upgrades
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Last edited by Konstantin Fomenko : 06-16-2013 at 07:31 PM.