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Siegeworks Sneak Peak, Just Around the Corner - Page 2 - Reverie World Studios Forums

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  #11  
Old 06-01-2013, 07:31 AM
DunRingill DunRingill is offline
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I feel like a kid at Christmas waiting impatiently for my turn to open that big fat package from Santa ....

Last edited by DunRingill : 06-01-2013 at 01:01 PM.
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  #12  
Old 06-01-2013, 08:49 AM
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Looks great!

Great job guys!

Can't wait for it.
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  #13  
Old 06-01-2013, 01:21 PM
marjimdt marjimdt is offline
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Default can't wait

I hope we get the game bugs fixed FIRST before we add more content and add tons of new players.
Love the game and will stick with it.
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  #14  
Old 06-01-2013, 04:23 PM
EnglishPlayer EnglishPlayer is offline
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New lag-free redesigned pathfinding system with flawless performance, with redesigned combat with battalions fighting as one, as well as a smart new unit AI. New Unit positioning and Wall Placement system, and Even more to come!

^especially excited for this!
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  #15  
Old 06-02-2013, 03:34 AM
Wakko Wakko is offline
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so the AI/Pathfinding stuff will be in the siege expansion as I understand it? awesome~~! Also, I hate the word "soon" :( Want this stuff now!
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  #16  
Old 06-02-2013, 08:20 AM
Stygianwolf Stygianwolf is offline
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Only joking,,,,Sounds good.
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  #17  
Old 06-02-2013, 01:51 PM
kingdominic kingdominic is offline
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Hehe the way you explain it make seigeworks sound awesome hope it come out as soon as possible tho I perfer yall not to rush it. No need for more bugs -_-
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  #18  
Old 06-06-2013, 02:51 AM
Zermbeh Zermbeh is offline
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Default Glad to hear it!

Bought the game on the idea of the alliances and co-op missions. Makes me very happy your making good on your promises.. unlike some companies.
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  #19  
Old 06-07-2013, 06:01 PM
Wakko Wakko is offline
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So hows it going with the AI/Pathfinding patch? :) Can we expect an june release?
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  #20  
Old 06-08-2013, 10:23 AM
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I can confirm a June release for Siegeworks. We`ll aim to have a full announcement either this weekend or early next week.
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