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Patch # 12 - Getting Ready for the Summer - is Live! - Reverie World Studios Forums

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Old 05-22-2013, 12:36 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Default Patch # 12 - Getting Ready for the Summer - is Live!

Time for another patch! While our team is hard at work on guild alliances, pathfinding and other updates, we decided to release another patch fixing a variety of smaller issues across the board to get the game into better shape. This patch addresses a number of bugs and balance issues reported by players including the 100% defense problem and the imbalance of Dwarven units among other things. Stay tuned for an update regarding our Summer plans, including the upcoming free Siegeworks expansion.
Patch # 12


:::::Major Fixes and Additions:::::
-Fixed walls getting damaged by arrows
-Fixed the major 100% unit resistance issue
-NPC siege and Quest AI units now auto-spend skill points when they level up
-Fixed common crash for Orcish players related to Marauder unit
-Fixed various issues with text lines getting cut incorrectly
-Improved Cntrl+V performance, to allow single click text pasting

:::::Minor Fixes and Additions:::::
-Removed formation button from units that can`t change formations
-Removed various unused lines from Log files
-Improved skill reset and upgrade system
-Improved Combat Sounds and unit responses volume
-First town assault quest made easier with target without walls
-Fixed Sound and Music volume settings resetting when switching levels
-Fixed unit GUI showing stats on wrong lines
-Fixed regional bonuses and national trait bonuses not effecting unit training price
-Fixed common issue with sentries tackle ability breaking their future attacks
-Fixed issue with peasants sometimes not gathering from certain mills
-Fixed wall construction sometimes not starting, but crowns still getting deducted
-Fixed Darrsen Livestock cow selling exploit
-Fixed minor issues with Trebuchets/Stone Tipper construction
-Fixed removal of left over battalions in the other camp during NPC siege
-Fixed issue with various timers staying on screen after logging out

:::::Balance Adjustments:::::
-Decreased Gold Decay to 250 max for 450,000
-Max gold storage at 500,000 with 60,000 gold decay starting at that limit
-Removing more levels from dying heroes and dragons. lvl 1-10 removes 3 levels, lvl 11-20 removes 6 e.t.c
-Royal Dragon hp+3000 +100 stamina -30 strenght +30 slash +30 crush dmg +60 fire dmg -2 pop value
-Red Dragon hp+4000 +100 stamina -30 strenght +30 slash dmg +30 crush dmg +50 fire dmg -2 pop value
-Green Dragon +3000hp +100 stamina -25 strenght +50 slash dmg +50 crush dmg +40 fire dmg -1 pop value
-Haunter Dragon +2000hp +100 stamina -30 strenght +50 slash dmg +50 crush dmg +50 fire dmg -2 pop value
-Ice Dragon +3000hp +100 stamina -30 strenght +5 cold dmg -4 pop value
-Dwarf axeman +3 strenght = 9
-Dwarf rifleman +3 strenght= 9
-Dwarf battler +2 strenght = 10
-Dwarf Miner -9 strength = 1
-Dwarven Riflemen range decreased by 150 to 500
-Crossbowmen damage reduces from 160 to 110

Last edited by Hi11Zone : 05-22-2013 at 01:03 PM.
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