Username:    Password:    Remember Me?         

Brain Dump - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-07-2013, 03:31 AM
Aeil Aeil is offline
Junior Member
Join Date: Nov 2012
Posts: 15
Aeil has a default reputation
Default Brain Dump

First of all I have only really been playing for a couple of days but I am enjoying it so far and think it is a good game. I have made a few notes on areas that I think would be good, but I have only played the Elves so far. I have no idea which are easy so I have just listed them all.

1. Group formations - when you group some units together they should stay in the formation that they were in when the group was created i.e. Sentries in front with Rangers at the back etc.
2. Orientation - I would like to be able to point both my units and groups in certain directions, this would bring a more tactical aspect to battles.
3. Ogres – It is too easy to get an army of Ogres from Bal Rattha and level them against wolves and goblins, in a couple of hours I had half a dozen lvl10 Ogres.
4. Farming NPCs – Atm almost all NPCs you meet when entering any region are lvl 1 with the highest I have seen being lvl5 ( this may have been on a quest though), I think this should be raised or even scale to your level.
5. City raids – It would be interesting if NPC’s raided our cities with the strength of the raid being based on the defenses in the city, this would give meaning to fortifications and troops even when you have PVP protection on.
6. Quests – We need more :P Even standalone quests, these could even have consequences i.e. being asked to attack NPC cities that you may or may not be allied or trade with. Not completing the quests could cost you resources and crowns.
7. NPC Alliances – These seem rather easy to get and so far none has cost me more than 5000 gold which I can make in one NPC raid.
8. Automated caravans – These could leave your city on a regular basis taking excess resources but should be subject to attack by both players and NPC’s.
9. Unit size – When forming an army cavalry and infantry both cost one space, as does an Ogre, I think this should be tailored to give a more strategic and specialised element to forming an army.
10. Morale – units need morale
11. Unit design – I would like to be able to design my own units with weapons and armour I have researched and manufactured, this one is probably wishful thinking though.
12. Range indicator – ranged units should have an overlay that shows the extent of their range, preferably one that can be switched on and off.

That’s probably enough for now and I have no doubt you have already thought of some of these anyway,
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -6. The time now is 05:17 PM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.