PATCH # 6 - Another Step Forward!
The best indication of how well the patching efforts are going is the amount of customer support requests we get daily. And this weekend has been relatively calm with customer support volumes dropping quite a bit, while we keep on getting the same astonishing number of new players each day.
We hope to get through the rest of the bugs as well as UI updates in the next two weeks and finally start adding some awesome major new features in May. Thanks for your support guys and for helping us get the game into top shape for you.
Patch # 1.5.2
:::::Major Fixes and Additions:::::
-Added loading custom scenarios to Singleplayer menu
-Completely reworked Forest Spirit unit and economy approach.
-Fixed issue with World Map armies often entering view mode in a wrong region
-Fixed common issue with CoOp, PvP not funding friends army, even in the right region
-New Player PvP Protection - timer doesn`t start until player builds palisade walls
:::::Minor Fixes and Additions:::::
-New Player PvP Protection - if canceled, new 1 hour timer will be given on reload
-Fixed several remaining issues with unit production
-Fixed issue with disappearing Forest Spirits
-Fixed location of tool-tip for CoOp play selection screen
-Potential fix for player disconnection issue - forcing a pay out
-Fixed a glitch with missing wooden palisade gate
-Clicking on a Quest location with an army, will also display coop option now
-Greatly increased PvP reward both for loosing and winning the battle
-Increase amount of resources players can send to each other
-Heroes and Dragons only self-heal while idle. Discourages hit and run