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#31
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Quote:
What ever traps are implemented into Dawn of Fantasy they will make players smile as there opponents march into them, and the receiver curse the game for implementing them. |
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#32
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I want a trap that does this:
1. Idiot walks into the trap. 2. There hands and legs are tied to different heavy logs. 3. Each log rolls down the hill in different directions, ripping his limbs off at the same time. 4. The logs then rolls and crushes the others... |
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#33
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Quote:
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#34
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__________________
![]() Welcome to the bottom of the food chain www.rtscomunity.com "Blessed is the mind too small for doubt." Diablo III---Starcraft II---Bloodline champions |
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#35
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Oooo! I like da princesses!
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#36
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General: Where is your princess?
Castle Guard: Ummm She down da hall make a right. General: Lets go men my lovely is just down the hall. Bodyguard 1: There he goes. Bodyguard 2: Wow he is realy excited. Bodyguard 3: You do realise our half-dwarf general lead us on an assault against an Ork castle not an Elven Castle. Bodyguard 4: Well in his defense he has been drinking sence he was born, you know the whole mom and dad haveing a beared thing. |
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#37
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So... back on the path, that is the topic...
Punji sticks Rolling logs (mentioned in official details) firing pit... things Spikey pit things Big spikey pit things Why not something with live animals... or poison? |
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#38
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Poison could be an upgrade for just about any trap maybe a lvl 2 variant.
I am not exactly sure how live animals would be made into a trap, what with the whole how do you keep animals from killing your people. Orks are a race that traps killing your own troops might not be a bad thing or at least in character. Animal handlers such as the hunting dog trainers from Rome Total War seem plausable but they whole release them they never come back was anoying. |
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#39
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traps are always good
yeah i know it takes a lot of the actual fighting out but it adds a lot of strategy to it, for example the followingHeavily guarded city with killzone out front Medium sized army which route would it take? A: kill zone full with melee units, in range of arrows and artillery or B: back route in the middle of a valley, high mountains either side looks harmless.... but filled with ingenious traps ![]() either way will be fun for a defender and could in theory teach the attacker a lesson... or just add to the fun ![]() but yeah someone mentioned stronghold... yeah that lacked traps i remember spamming spike traps to take the brunt of the AI attack force. The rolling log trap was always a good laugh too (especially when your main entrance is at the top of a long steep hill) I like the sappers idea, especially the orc one it made me laugh if they did that i would choose orcs just to see that nah i cant abandon the dragons... i love dragons, dragons ftw! lol |
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