Username:    Password:    Remember Me?         

Traps? - Page 4 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #31  
Old 06-25-2008, 01:01 AM
Khyron Khyron is offline
Member
 
Join Date: Jun 2008
Posts: 68
Khyron has a default reputation
Default

Quote:
Originally Posted by ash12181987 View Post
I want that thing from the original Conan Movie: The branch that swung back and impales the guy with the street cone sized piece of wood.
I think that trap is a form of Punjia sticks, horrible traps. Real World those sticks were smaller and often covered with material that would sure an infection would occur.

What ever traps are implemented into Dawn of Fantasy they will make players smile as there opponents march into them, and the receiver curse the game for implementing them.
Reply With Quote
  #32  
Old 06-28-2008, 09:34 AM
Neotyguy40 Neotyguy40 is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Apr 2008
Posts: 411
Neotyguy40 has a default reputation
Default

I want a trap that does this:

1. Idiot walks into the trap.
2. There hands and legs are tied to different heavy logs.
3. Each log rolls down the hill in different directions, ripping his limbs off at the same time.
4. The logs then rolls and crushes the others...
Reply With Quote
  #33  
Old 06-30-2008, 08:06 PM
Khyron Khyron is offline
Member
 
Join Date: Jun 2008
Posts: 68
Khyron has a default reputation
Default

Quote:
Originally Posted by Neotyguy40 View Post
I want a trap that does this:

1. Idiot walks into the trap.
2. There hands and legs are tied to different heavy logs.
3. Each log rolls down the hill in different directions, ripping his limbs off at the same time.
4. The logs then rolls and crushes the others...
Sounds more like an interrigoation methoid after you win to find out exactly who attacked your home Castle, or for the attacker to find out where the gold and princesses are kept.
Reply With Quote
  #34  
Old 07-01-2008, 03:02 AM
frankein_fish frankein_fish is offline
Elite Member
 
Join Date: Aug 2007
Location: Sweden
Posts: 389
frankein_fish is someone to look uptofrankein_fish is someone to look upto
Default

Quote:
Originally Posted by Khyron View Post
princesses
Princess? oooooooooo
Where?
__________________

Welcome to the bottom of the food chain
www.rtscomunity.com
"Blessed is the mind too small for doubt."
Diablo III---Starcraft II---Bloodline champions
Reply With Quote
  #35  
Old 07-02-2008, 10:32 AM
Neotyguy40 Neotyguy40 is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Apr 2008
Posts: 411
Neotyguy40 has a default reputation
Default

Oooo! I like da princesses!
Reply With Quote
  #36  
Old 07-02-2008, 07:44 PM
Khyron Khyron is offline
Member
 
Join Date: Jun 2008
Posts: 68
Khyron has a default reputation
Default

Quote:
Originally Posted by frankein_fish View Post
Princess? oooooooooo
Where?
Quote:
Originally Posted by Neotyguy40 View Post
Oooo! I like da princesses!
General: Where is your princess?
Castle Guard: Ummm She down da hall make a right.
General: Lets go men my lovely is just down the hall.
Bodyguard 1: There he goes.
Bodyguard 2: Wow he is realy excited.
Bodyguard 3: You do realise our half-dwarf general lead us on an assault against an Ork castle not an Elven Castle.
Bodyguard 4: Well in his defense he has been drinking sence he was born, you know the whole mom and dad haveing a beared thing.
Reply With Quote
  #37  
Old 07-02-2008, 09:16 PM
ash12181987 ash12181987 is offline
Human Sect:
Knight
 
Join Date: Nov 2007
Posts: 237
ash12181987 has fair reputation
Default

So... back on the path, that is the topic...

Punji sticks
Rolling logs (mentioned in official details)
firing pit... things
Spikey pit things
Big spikey pit things

Why not something with live animals... or poison?
Reply With Quote
  #38  
Old 07-03-2008, 02:01 PM
Khyron Khyron is offline
Member
 
Join Date: Jun 2008
Posts: 68
Khyron has a default reputation
Default

Quote:
Originally Posted by ash12181987 View Post
Why not something with live animals... or poison?
Poison could be an upgrade for just about any trap maybe a lvl 2 variant.
I am not exactly sure how live animals would be made into a trap, what with the whole how do you keep animals from killing your people. Orks are a race that traps killing your own troops might not be a bad thing or at least in character. Animal handlers such as the hunting dog trainers from Rome Total War seem plausable but they whole release them they never come back was anoying.
Reply With Quote
  #39  
Old 07-12-2008, 01:42 PM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

traps are always good yeah i know it takes a lot of the actual fighting out but it adds a lot of strategy to it, for example the following

Heavily guarded city with killzone out front
Medium sized army
which route would it take?
A: kill zone full with melee units, in range of arrows and artillery
or
B: back route in the middle of a valley, high mountains either side looks harmless.... but filled with ingenious traps

either way will be fun for a defender and could in theory teach the attacker a lesson... or just add to the fun

but yeah someone mentioned stronghold... yeah that lacked traps i remember spamming spike traps to take the brunt of the AI attack force. The rolling log trap was always a good laugh too (especially when your main entrance is at the top of a long steep hill)

I like the sappers idea, especially the orc one it made me laugh if they did that i would choose orcs just to see that nah i cant abandon the dragons... i love dragons, dragons ftw! lol
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 07:35 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.