Username:    Password:    Remember Me?         

Elven swamp advantage = ? - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > New Player Help
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 04-07-2013, 03:13 PM
Altariel Altariel is offline
Elven Sect:
Sentry
 
Join Date: Apr 2013
Location: Imladris
Posts: 35
Altariel has a default reputation
Default Elven swamp advantage = ?

When you wish to start a new game as an Elf, you are offered three ecological environments : mountain, swamp, forest.

The general description of the swamp ecology (located in the Erthee L'Bala region) declares :

Quote:
Swamp terrain gives huge defensive advantage on home territory
Being a rather defensive builder (the contrary of an offensive warrior), this appeals to me, but I have no idea what "huge defensive advantage" exactly means.

Following the general description, the bonuses and penalties are precisely detailed, but I cannot figure out how that information represents a "huge defensive advantage", considering that there are penalties and that the word "huge" should correspond to something that can be precisely identified.
Reply With Quote
  #2  
Old 04-07-2013, 05:29 PM
Sovelis Sovelis is offline
Elven Sect:
Enchanter
 
Join Date: Apr 2013
Posts: 17
Sovelis has a default reputation
Default

well think of a swamp. If you built a fort on the only dry spot of a swamp where are the attackers going to be? in the marshy area which would slow them down or stop them completely.

But for this game just scroll to the bottem of the discription and it will give your the bonuses and minuses for each area
Reply With Quote
  #3  
Old 04-07-2013, 06:58 PM
Altariel Altariel is offline
Elven Sect:
Sentry
 
Join Date: Apr 2013
Location: Imladris
Posts: 35
Altariel has a default reputation
Default

Thanks for your reply, fellow Elf, but I had already figured out your two points :

1. I intuitively understood that a swamp would slow down the attackers, but I was seeking a more precisely quantitative answer :

What exact parameters does the game program compute when sieges occur in a swamp region, parameters granting the Elven defender which "huge advantages" ?

2. As I said in my original post, I did read the part of the region's description where bonuses (and penalties) are enumerated, but I did not notice there any bonus specifically associated with a swamp ecology.

Perhaps only a developer could answer my query, since game developers do have access to the parameters that are considered in the game program's code.
Reply With Quote
  #4  
Old 04-07-2013, 10:58 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Typo? heh. I can think of one advantage, no wildfire of any sort in or outside of your stronghold... elves don't start fires anyway, so defence against a dragon army might be easier...
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
  #5  
Old 04-08-2013, 10:34 AM
Altariel Altariel is offline
Elven Sect:
Sentry
 
Join Date: Apr 2013
Location: Imladris
Posts: 35
Altariel has a default reputation
Default

Quote:
Originally Posted by Joseph Visscher View Post

Typo?
Thanks for your reply, dear multifaceted developer. I suppose that you are implying that the word "huge" should not have been inserted in the description of the Elven swamp region. If such is the case, I can accept that a swamp advantages a defender (such as with not having wildfires, as you mention). The expression "huge defensive advantage" might then be misleading, since the term "huge" would require to be associated with at least one very significant bonus, which we should be able to perceive as a precise quantitative parameter.

If I ignore the word "huge", I am satisfied with the answers provided. Thanks again to all.

Last edited by Altariel : 04-08-2013 at 10:36 AM.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 05:44 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.