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Patch # 1.4.1 - One Patch til Steam! - Page 2 - Reverie World Studios Forums

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  #11  
Old 02-20-2013, 12:08 PM
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Konstantin Fomenko Konstantin Fomenko is offline
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We just released a small follow up patch, added items to the top post, here`s a recap:

- Left click and double left click select a unit, right click reorganizes.
- Added warning for new players not to play Kingdom Wars before Online Kingdom

- Fixed issue with World chat not working while in a PvP game
- Fixed last issue with units going missing if player would crash during a quest
- Fixed issue with profile window not working or showing empty profile window
- Fixed issue with Quest Window overlapping Social Window
- Fixed issue with Great Hut spawning Laborers on reload, instead of Marauders

- Changed Self Healing - increased speed 4X, but only Idle units will heal
- Increased palisade hitpoints and gates hitpoints. Orc palisade is now taller
- Decreased battering Rams hit points, but increased attack. Greatly improved Dwarven Ram
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  #12  
Old 02-20-2013, 01:00 PM
miklos1 miklos1 is offline
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So a grp of 60 lvl 1 would be equal to 10 lvl 1s, so would this mean they all take damage or would it be that only some would take damage like now. or would they all take damage. that would work if we could send in waves like a wave of 3 first wave of archers then a 2nd wave of archers and siege then a wave of foot. if that is possible?
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  #13  
Old 02-20-2013, 02:26 PM
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Right now 90% of arrows get stuck at the top of the wall without hitting archers behind it, we`ll make it so around 50% of arrows would get stuck there. And the next update would see archers be useless at point-blank range. So for example, if defender has 10 level 1 archer battalions, you would either need 60 level 1 archer battalions, or 20 archers battalions behind a few siege towers. Or you could send a siege tower or two, with several swordsman battalion and completely clear the walls

Also keep in mind - even now if you manually careful position your archers, you can make them hit higher number of units on the walls.
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  #14  
Old 02-21-2013, 01:00 AM
Blaine Blaine is offline
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Hey guys, great patch. I have one point to add to this Archer discussion actually - can we make it so that destroyed walls block either none or a massively reduced amount of arrows? I had arrows constantly getting stuck in the air when firing at units behind walls that I completely reduced to 1 health.

I really like how we can select individual units now and I'm looking forward to more updates.
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  #15  
Old 02-21-2013, 06:42 AM
miklos1 miklos1 is offline
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ok how does hoarding factor in now?
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  #16  
Old 02-21-2013, 10:34 AM
Zeikon Zeikon is online now
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on the arrow issue ive noticed that on my human i attacked a human stronghold and i could hit units on walls and towers. but with my elf attacking orc i couldnt hit orc at all
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  #17  
Old 02-21-2013, 02:28 PM
buddhist23 buddhist23 is offline
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o0o0o0o00o0 gore
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