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:::::Major Fixes and Additions::::: -Rebalanced prices at NPC markers. This allows players to generate high profits with trading goods and livestock between NPC towns. Profits between 10% to 120% depending on distance -Profitable market trade routes between NPC towns are now visible on the world map -Added new menu that allows purchasing Wealth points for gold -Added new daily sale system to the market, with random items on sale daily -Added new achievements: King Of The World, Home Sweet Home, Building A Future, Military Complex -Added new Orcish tax system - each hut building adds small tax income in food resource -Added new Human tax system - each house building adds small tax income in gold resource :::::Minor Fixes and Additions::::: -Fixed minor issue with old homelands not building few of the new houses -PvP pay-out now adds pay-out converted to gold into attackers army -Fixed black screen error on the Orcish Thikken Dal homeland -Elven and Orcish building now properly deduct influence when leveling up -Orc Armory now shows disabled Siege Tower and Catapult buttons until they are researched -Fixed Orc homeland start-up, with some Labourer units become stuck on spawn -Profile Window now shows how many armies player has, and of what strength -Renamed buttons in CoOp battle window - to show Accept and Decline for the invited player -Upgraded buildings show new FX on upgrading :::::Balance Adjustments::::: -Greatly reduced building construction time. Under two hours for the largest building -Greatly increased all research prices from 20% to 100% of the cost -Upgrading buildings reduce unit training price by 12% per level -Upgrading buildings boost wardens resources drop off, adding 25% more to drop off per level. -Upgrading buildings producing or exchanging resources improves income by 10% to 15% -Upgrading buildings reduces research prices by 10% per level -Fixed overwhelming resources income from Elven Residence and Alchemy labs |
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