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Patch # 1.3.7 - Homelands Expansion Released! - Page 3 - Reverie World Studios Forums

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  #21  
Old 01-29-2013, 06:01 PM
Lippert Lippert is offline
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Default Can I post some bugs here?

Well, I did as suggested and started a new game. Some bugs I have found:

-When ending some "main quests", at the end of the "stage" the screen to return back to map page results in crash. Alt+F4 gives me a rollback.

-Playing as orc (desert), my main building cannot be upgraded, as it appears to have an ongoing upgrade, a neverending one.

For now is that

Hope it helps you
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  #22  
Old 01-29-2013, 06:58 PM
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Rough Rough is offline
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i like the added towers etc.

On my alpine humans the workers refuse to build a tower so i have a half done strong point. Also on humas were all the forts supposed to have a spike trap?


on the elves I have a weird bug, I upgraded the gatehouses and they disappeared. I have 4 holes in my walls now and cant select them. However i can close the gates and they are invisible barriers. so i guess I have stealthed gatehouses?

my orcs forts arnt finished building yet but from the one i saw i was not real impressed compared to my human and elf forts. ill reserve a whinge pending their completion :P
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  #23  
Old 01-30-2013, 05:56 AM
Shocker Shocker is offline
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Great expansion guys i really love it! Keep up the good work!
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  #24  
Old 02-03-2013, 05:56 PM
Miamigoon Miamigoon is offline
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I'm still waiting for steam release to start and I owned the game months already.

Hopefully this patch means steam release finally!!
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  #25  
Old 02-05-2013, 06:19 AM
sedricg sedricg is offline
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Default Orc Fort issue

hello! my orc paliside walls seem to have stopped being built even though i have enough resources.

this now leaves a gap where anything or anyone can walk freely through it.
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  #26  
Old 02-05-2013, 07:22 AM
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Konstantin Fomenko Konstantin Fomenko is offline
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Could you please post a screenshot. And also what region is your homeland in?

Keep in mind - if this was a large wooden wall - yes it will have gaps, that part of the design for the Orcs. Their walls only work well together - both palisade and large wooden wall.
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  #27  
Old 02-07-2013, 04:11 AM
sedricg sedricg is offline
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the paliside wall in question is around my main base so if i shut my gates stuff can still just walk straight in. will get a screenshot shortly.
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  #28  
Old 02-09-2013, 01:39 PM
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Konstantin Fomenko Konstantin Fomenko is offline
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Thanks, it would really help if you could show where this happens so we could fix it for the next patch.
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