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  #11  
Old 01-19-2013, 09:16 AM
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There is no third wall - but each race is getting stand alone fortifications - sort of as a third wall layer. Although Orcs and Elves are getting the most here - as we judged their defences too weak.

At this point no - no visual indicator - but that's something we hope to add in the future. Mad I hear you - we need something like that for the central building.

We will be expanding number of armies shortly - but not the homeland or army pop cap. Until some point in the future that we get new path funding in it would just lag too much
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  #12  
Old 01-19-2013, 09:41 AM
Sunleader Sunleader is offline
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Hmm
I tought it was meant to be that way.

After all Orcs have their Swarm Armys and Troops Pumping Buildings which can stem out Armys pretty fast.
And Elfs well they are incredible Strong in the Field already.

Humans always had the advantage of their Thick Walls and Fortifications
hopefully you guys wont diminish this advantage too much here ^^

Too bad dont receive an Third Layer of Walls somehow hoped there would be an Option to draw an Palisade or something like that as Outer Defense Line
But well Some Outside Forts and Fortifications are also Fine hopefully those will be Strong enough to actually be of use in Battle


On second one I am a bit Dissappointed tough
When I read that you actually included some variations for the Graphics in different Homelands I tought you would also add some additions to the Buildings which lvl up

I am serios on this one
this run down Estate is simply not Fit for an Ruler which has Maxed out his Homeland.
(and also not for King Erian which basicly lives in the same old Shed as his new appointet Lordships xD )
As for the other Buildings well I at least hoped for some simple additions like an extra floor of the Building at some stage and so on.



The Third one well nevermind that
this one has time
just asked as the topic was bought up before ^^
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  #13  
Old 01-20-2013, 03:18 PM
axal011 axal011 is offline
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-Fixed remaining Out of Sync issue





That is really all i care about... As to where I don't find many issues, the OOS is the most important fix to me..
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  #14  
Old 01-21-2013, 09:25 AM
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To be perfectly honest there still will be some OOS issues left. But this patch should fix OOS issue right at the start, and any long term battle OOS issues. So basically if you don`t get OOS issue in the first couple of minutes of PvP or CoOp your not gonna get one later in the match.
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  #15  
Old 01-21-2013, 01:04 PM
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Alot of players now are in game wandering where this patch is, first of all it was last tuesday, then friday and now monday. Can we have a solid eta as you dont know if any loading screen is going to freeze up causing loss of army at the moment and the new players coming on are showing alot of dis-like due to the pvp fail..

Me and a few other active players that are on the front lines can see the anger forming from the new players, These are the people you need to satisfy as they will be the people commenting on steam and putting people off the game..

We understand you guys are very busy but could you please advise a solid and realistic eta as we can try and keep in game people that dont check forums happy..

Cheers
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  #16  
Old 01-21-2013, 01:38 PM
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I doubt there's a solid eta as the patch is a wip, that being said it has over expanded and so has delayed too long imo. But with the wealth of updates I think in the long run it'll be worth it, still a royal pain to wait for it tho
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  #17  
Old 01-21-2013, 02:50 PM
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As much as it saddens me that current new players are having a bad time with PvP, we have to keep our eye on the thousands of new players we`ll get with the Steam launch - over the couple of hundred playing the game right now. We just had to prioritize our dev schedule to get as much as possible into one patch vs releasing several small patches.

With that said - we are close - and the very latest I can see us releasing is end of this week. I`m hoping for Wednesday though...
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  #18  
Old 01-21-2013, 05:36 PM
txfirefighter txfirefighter is offline
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In this patch can we expect any improvement to AI (march out of town when under siege) or path finding (troops able to get onto wall and not just stand there when the ramp is only a few paces away)?

awesome game though! I really enjoy playing it!
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  #19  
Old 01-21-2013, 06:56 PM
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txfirefighter,

The patch doesn`t include pathfinding improvements, however it does include some AI improvements, especially how AI handles sieges, how AI cavalry reacts to player e.t.c.

We did include one improvement with how player units reacts in combat, now they will attack a specific unit you task them to, instead of doing an attack move and attacking anyone in their path.
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  #20  
Old 01-22-2013, 01:44 PM
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exciting! thanks for the reply.
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