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As you might know we are releasing our biggest patch ever in the next few days. And to show you that we have a good reason for taking our time with this patch and Steam release, here`s a preview of the new features and fixes.
:::::Major Fixes and Additions::::: -Expanded human homelands - adding more buildings slots and houses -Expanded Elven homelands - can build on majority of trees, new walled houses locations -Added small watch towers on all homelands for all races -Majority of buildings can now be upgraded up to level 5 - greatly improving the buildings performance: higher starting level of spawned units, faster and cheaper unit spawn, cheaper technologies more hit points, faster and cheaper repair, fire resistance and other minor benefits -Updated cinematics on all homelands - with more props and better cameras -All homelands now get unique art sets - so each building in each region looks distinctly different -Fixed remaining Out of Sync issues -Fixed game getting stuck on a loading screen if PvP connection failed -Fixed getting start on black screen if PvP fails to initialize a match -Fixed PvP and CoOp searching by players name finding random armies with huge strength difference -Added background combat sounds for battles -Added 15 new achievements -Greatly reduced bloom effect in game and polished the lighting cycle, fixed ultra-bright object textures -Each race now uses original racial set of interface art :::::Minor Fixes and Additions::::: -Fixed Orc Warg Pen and Goblin Hut spawning units over limit and too fast -Orc Grand Hut will now spawn units much faster ,and spawn several if player is away for a while -New SFX and effects for mass healing and healing potion -Fixed various issues with Elven symbiosis and Alchemy lab buildings -Improved snow and rain effects for more intensity and better emersion -Added localization for Buy crowns and Invite a Friend text -Fixed positioning of Quest and Forum buttons. -Expanded the size of description pop-ups so text will not longer overlap for unit descriptions e.t.c -Fixed Orc Warg Farm not spawning cavalry units -New AI for town sieges defenders cavalry - seeking and destroying any units on the level -Fixed cavalry spawn location on Illas tiltos siege level -All cavalry unit speeds slightly reduced -Fixed invisible Orc buildings bug -Updated all loading screens - keeping only the best once and removing the rest -Fixed broken palisade on human Wold homeland -Fixed broken large gatehouse on Rollingplain homeland -Fixed all bridges on Erthee L`Bala homeland :::::Balance Adjustments::::: -Increased house prices -Wall upgrades now take much longer to construct -Stone wall prices greatly increased -All Orc units now train much faster -Most Orc unit cost reduced by 50% or more -Increases starting armour of most Orcish units -Ogre gains Charge ability -Orc formations now last much longer, and are much better -Lowered bold thrower accuracy alittle bit, and decreased damage as well -Archers now start each battle with full arrow quiver -Dragons and all custom heroes can now be leveled up in NPC town up to level 60 -Greatly reduced the price to level Dragons, Hero at NPC towns -Regular units now can be leveled up to level 10 in NPC towns |
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