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#11
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^ I especially like the Arab-looking buildings!
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#12
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as someone who played war3 for years online ,and plays warlords battle-cry, Good Bloody Job
...very nice work. -Blaz
__________________
"Showing mercy is a sign of weakness, Showing it in front of me is a Death sentance" |
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#13
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Thanks for the feedback! i can't work at the moment on this anymore because i'm stuck with my own job, but i plan to get back to it as soon as possible.
It is rare to find people that can appreciate the WBC series, to me has been one of the best RTS i ever played |
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#14
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Brilliant - a true Gotrek.
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#15
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Hey,
Can anybody tell me how to open, create .dfm files? I assume this is the model/mesh file? Does RWS use a special plugin for max to import/export these files? Like TES games use .nif files and nifskope/plugin? I'd like to make new art assets for DoF, is this supported by the devs? Would RWS consider using selected user made content in their game for all to enjoy, if it met their standard and fit with their game? Thanks. Here's 3 models I made for Oblivion when I was learning how to use 3ds max: http://oblivion.nexusmods.com/mods/38944 http://oblivion.nexusmods.com/mods/39046 http://oblivion.nexusmods.com/mods/39158 Last edited by KingGsterUK : 04-11-2013 at 12:31 PM. |
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#16
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I'll raise this with the other devs, see if we can get the plugin and other tools released so players can create mods more easily.
Personally, I'm not opposed to adding player created content to the game if, as you say, it meets certain standards and fits the game. The player would need to give permission, of course, and we'd have to check on copyright - can't really have a copy of another game's characters, for example. Static items, like buildings and props, aren't too much of a problem to add, but units would require several animations - walk, run, attack, defend, idle, die, etc. |
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#17
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OMG that sounds amazing, I'm already exited!
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#18
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