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  #11  
Old 02-23-2012, 10:44 PM
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My understanding is that those palisades walls can't be hacked through by melee units ( i could be wrong) I do know that although the palisade is one layer in several places there are 3 palisade walls on top of each other as well.
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Old 02-23-2012, 10:45 PM
Razorboye Razorboye is offline
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Quote:
Originally Posted by GPS51 View Post
Ok so i test built a full orc wall set up, that's the way it was designed. Orcs aren't designed to sit behind tall stone walls. My experience has been that the palisade rush is more deadly then attempting to take the tall wooden walls in orc towns. Thanks for keeping us on our toes.
So me and my brother tried to siege the orc town Pultak. It didnt go down so well, They had full wooden walls(no palisade walls). We had 5 Dwarven Cannons total, about 3 black dragons and around 10 groups of archers and 20-30 groups of zerkers, we broke through his first wooden wall and called it quits cause it was just wasting too much resource just to get through his first line of wooden walls. So what I'm trying to say is how come players and NPC tech are different?
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  #13  
Old 02-23-2012, 10:57 PM
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At it's simplest form "basic game design" is probably the right answer. I'd of loved to have built Makadda like towns too but that's impossible right now.
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Old 02-24-2012, 06:01 PM
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It's not impossible I would say, just that the design isn't in place for us to be that powerful I guess? Personally I wish it was up to us to design our castles, stronghold style, with the only limits being what resources we could gather. Sure that would make some castles nearly impenetrable, but that's sort of the point of all that player's effort.
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Old 02-24-2012, 06:56 PM
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Additional stronghold designs are planned but are lower down on the priority list currently.
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Old 03-01-2012, 03:47 PM
EvilCount EvilCount is offline
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Angry 5 ogre wide void spots in mah walls!

Hey

I find it rather odd, that the icon on log-in screen (where is the icon of my home town) shows it having fully completed walls, yet my town of Waaagh has humongous caps between 4 different segments of walls. I did not build pallisade walls for my town since I tought that it would just be destroyed after the grand walls have been build. I might be mistaken here, tha´t I actually have to build the palisades too in addition to these other walls.

I understand that orc walls should not be that high and mighty, nothing build by orcs should be too hightech, but I doubt that no orc builder even has been that clubbed, that he would not build complete sircle of ramparts!

I started to build some towers in-between my the segments of walls, so I suppose that might help a bit but if there is allready closeable gates, why to leave such openings?
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Old 03-02-2012, 02:05 PM
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Quote:
I started to build some towers in-between my the segments of walls, so I suppose that might help a bit but if there is already closeable gates, why to leave such openings?
Orcish walls are ONLY complete if you have both the large wooden walls and palisade - as they are meant to work together. We didn`t expect players to afford Large wooden walls right away (we might make it so if player builds large wooden walls, palisade is build as well for free automatically)
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