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Patch # 1.1.9 - It all went CoOp! - Page 2 - Reverie World Studios Forums

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  #11  
Old 02-12-2012, 12:05 PM
GamerGuy GamerGuy is offline
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The bulk of my previous post wasn't really aimed at just dragons and how they work in battle but since it seems to be what everyone is focusing on let me just say that just cause you killed a red dragon quickly to with halberds doesn't mean they are not op in siege battles. When i read that I read that someone was stupid enough to allow a ranged unit that can fly get within melee range of halberds.
In reality though during a siege on a city whether defending or attacking you can keep ur dragon in cover of your archers and just spam fireballs from the safety of behind ur walls or cover of ur men and if you ever do become threatened then you can simply fly away.
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  #12  
Old 02-12-2012, 01:51 PM
buddhist23 buddhist23 is offline
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Quote:
Originally Posted by GamerGuy View Post
The bulk of my previous post wasn't really aimed at just dragons and how they work in battle but since it seems to be what everyone is focusing on let me just say that just cause you killed a red dragon quickly to with halberds doesn't mean they are not op in siege battles. When i read that I read that someone was stupid enough to allow a ranged unit that can fly get within melee range of halberds.
In reality though during a siege on a city whether defending or attacking you can keep ur dragon in cover of your archers and just spam fireballs from the safety of behind ur walls or cover of ur men and if you ever do become threatened then you can simply fly away.
Send your army in. kill. Win
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  #13  
Old 02-12-2012, 03:27 PM
Sunleader Sunleader is offline
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Mate
you dont seriosly think that I just send in my Halberds alone set on the Dragon do you ?

In a PvP Battle most stuff is about Coordination
that goes for Siege as well
You dont send one Unit out and then wait for a Result then do the next step

He had an Army Consisting Mainly of Archers, Knights and a Red Dragon
the Red Dragon being the main Attraction
my Army was Halberds, Knights, Archers and Crossbowmen

I spread all my Units out to make em faster then spreaded the squads manually to have a broad front
I order the Knights to Advance and Attack whatever they get
then I orderd the Crossbowmen to do the same
the Halberds held behind
He put a Fireball right into my Knights as Expectet
and I send my Halberds at the Dragon with Charge order (means they ran at the dragon unlike my knights which walked normally with my crossbowmen)
Then I send my Archers towards the Dragon but not as Attack (to keep em from forming a line there) I only set em to occupy the area of the Dragon
they did and Fired at the Dragon as well as at the Enemy Army

Now this is a Huge problem for the Enemy
since if he moves his Dragon Away his Army will be totally Outmatched since his Dragon increased the STR of his Army to a Point where I of course had a much larger Army then he has without the Dragon
If he keeps his Dragon there he will lose it fast

He decided to Withdraw the Dragon
Resulting in his Main Army being Slain
after that the Game was Easy
I spread my Troops and ordered em to Attack the Dragon from several sides

all in all the Dragon killed about 2 Knight Squads and 4 or 5 other Squads
but its worth 12 Squads
so it has not done its worth




Dragons are Strong
but always Remember they are Worth several Squads

they are an great Addition to an Army since they can take out large Enemy Groups
but they are very weak if Faced with several small groups


Dragons are Strong Guarellias since you can Fire and Withdraw
but against 6 9 or 12 Squads (respective for the Dragons) they wont stand a chance if your enemy knows what he is doing

also Dragons are strong at backing your Army
but the Enemy will have an much Bigger Army so you cant withdraw the dragon since it would mean that the Enemy has easy Game overpowering your Army




This doesnt Change for Siege
dont forget
you have the Option to use your Walls
your not Forced to use em


I for example always attack the Enemy
I attack him with the target of taking down any Siege Equipment
and only after that I Withdraw to my Town unless of course I win


Greetz
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And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.
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  #14  
Old 02-13-2012, 02:36 PM
kalinin920 kalinin920 is offline
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I'm a little confused as to what "Co-op quests for attacks on AI player towns" entails?
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  #15  
Old 02-13-2012, 04:00 PM
Sunleader Sunleader is offline
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Well
The Basic plan is

That when Sieging an NPC Town you can choose to Coop this
Means another Player will eventually Join you as an Ally in that Battle

From what is known this also seems to be Planned for Quests
and it is also Planned that it will be no longer Random Player in the Future but you can also choose someone from you Friendlist to ask

Means you can ask for a Players Help with Quests or Sieges


Well I am looking forward to it *gg*
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And Look forward to the Day we Return to your side Silvanos.
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