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Patch # 1.1.9 :::::Major Fixes and Additions::::: -Co-op Lay Siege to all 12 Large NPC towns -Co-op quests for attacks on AI player towns -New Social features Friends and Ignore lists -New Social feature /w to whisper and /r to reply -New Social feature - Help and Friends chat channels -Fixed rare bug with player town getting reset after an OOS in PvP -Fixed issues with quests not starting, stuck in black screen -Fixed game breaking errors with Area Point Buttons such as Trebuchet's Attack Area -Fixed issue with game getting stuck while trying to connect if your defending in PvP -Balanced npc town resource trading, it will not be profitable in most cases -All Dragons can permanently die after level 8 -Killed dragons can be looted in Wealth for 25% of their cost -Fixed an Out of Sync Issue with wildfire :::::Minor Fixes and Additions::::: -Fixed issue with Cannon Grape Shot where it used wrong weapon damage -Fixed issues and polished Homeland Resource Storage Cap -Fixed issue in quests where npcs sometimes play idle animation while moving -Improved world map cloud effects. Will not flicker all the time now -Fixed visual glitch in graphics options with 'Extras' text overlapping -Fixed issue with Dwarf Formations needing human tech. Unlocked right from start -Fixed issue with stamina displaying incorrect amount -Fixed issues with worker voice overs playing wrong ones on different tasks -Fixed issue with Dwarf Miners income not displaying correctly -Health stat changed to average health of current members living -Added health stat of a percent of battalion's overall health -Fixed issue with Elves not having first 10 buildings build faster as other races do -Fixed issue where destroyed palisade walls where still impassible -Viewing npc towns will properly remove fog, as before it would build up from last scenes -1 Wolf Pack will now respawn in all homelands randomly -Fixed Grass toggle option -Fixed Fog toggle option. Disables visuals of fog among a field -Fixed Weather Effects toggle option. Disables visuals of snow and rain -Fixed Dragon revive on homelands -Fixed issue with fire effects staying on already burnt buildings for ever -Numerous very tiny fixes :::::Balance Changes::::: -Dragons that are under level 8 do not reset skills or level when they respawn -Dragons start out with slightly higher health. Event Dragons have quite a bit more health -Red Dragon now costs 80 Wealth from 86 -Green Dragons now costs 40 Wealth from 52 -Dwarven Axemen now cost 8 Wealth from 6 -NPC Black Dragon loot changed to 4000 gold -NPC Red Dragon loot changed to 2000 gold -NPC Green Dragon loot changed to 400 gold -Ice Dragon loot set to 30 Wealth -Haunter Dragon loot set to 30 Wealth -Dragon fireball ability range reduced to 1000 from 1500 -Dragon abilities' cost in Stamina increased -Storage Cap default is now 5000 -Maximum Storage with Population and Techs is 12000 resources -Storage Techs prices greatly increased -Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute -Healing potion removed from Human Cavaliers and Elven Mounted Rangers -Goblin Strength value increased, as high leveled goblins can do a lot of damage. -Trample ability damage type change for mounted units, includes all damage types now -Charging and Trampling Pike Infantry now does x5 damage than before -Mounted units cause x3 damage to ranged units and x4 to goblins -Foot Knights health is now 500 from 600, damage 100 from 150 -Dwarf Miner mining rate increased 200% -Cannon's resistance to arrows increased greatly -Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing -Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways -Workers and Livestock in world map Army Camps now generate a lot less resources -Peasants gather from wheat fields alot faster -Recruiting Mercenaries from npc towns now costs x2 -Recruiting Mercenaries from npc towns can not be bought at levels above 5 -Training troops to higher level in npc towns now costs x5 or greater -Heros can be trained at npc towns upto level 30 for extremely high costs -Dwarves can be trained at npc towns upto level 5 for a large cost -Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived -Elven Homeland Deer populations are now limited to 50 deer Last edited by Konstantin Fomenko : 02-11-2012 at 04:52 PM. |
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