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Patch # 1.1.9 - It all went CoOp! - Reverie World Studios Forums

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Old 02-11-2012, 02:21 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Exclamation Patch # 1.1.9 - It all went CoOp!

Quote:
Reverie World Studios is proud to introduce our biggest patch yet - Patch 1.1.9, hyped as the “Social Co-op Patch”. Introducing several new features and hundreds of small tweaks, Patch 1.1.9 will greatly improve Dawn of Fantasy's social aspect with friend lists and features, private messages and new chat channels. This patch also introduces co-op questing and sieges, allowing you to team up with matched teammates to dominate the game world. In addition to these main features, this patch enhances dragon units, greatly boosting their stats, BUT - allowing Dragons level 8 and higher to permanently die and become lootable for wealth points. Be sure to check the patch log for countless other changes and fixes. So enjoy the new features and tweaks, and stay tuned for our next major patch, which will introduce an overhaul of the pathfinding system!
Patching is live!

Patch # 1.1.9

:::::Major Fixes and Additions:::::
-Co-op Lay Siege to all 12 Large NPC towns
-Co-op quests for attacks on AI player towns
-New Social features Friends and Ignore lists
-New Social feature /w to whisper and /r to reply
-New Social feature - Help and Friends chat channels
-Fixed rare bug with player town getting reset after an OOS in PvP
-Fixed issues with quests not starting, stuck in black screen
-Fixed game breaking errors with Area Point Buttons such as Trebuchet's Attack Area
-Fixed issue with game getting stuck while trying to connect if your defending in PvP
-Balanced npc town resource trading, it will not be profitable in most cases
-All Dragons can permanently die after level 8
-Killed dragons can be looted in Wealth for 25% of their cost
-Fixed an Out of Sync Issue with wildfire

:::::Minor Fixes and Additions:::::
-Fixed issue with Cannon Grape Shot where it used wrong weapon damage
-Fixed issues and polished Homeland Resource Storage Cap
-Fixed issue in quests where npcs sometimes play idle animation while moving
-Improved world map cloud effects. Will not flicker all the time now
-Fixed visual glitch in graphics options with 'Extras' text overlapping
-Fixed issue with Dwarf Formations needing human tech. Unlocked right from start
-Fixed issue with stamina displaying incorrect amount
-Fixed issues with worker voice overs playing wrong ones on different tasks
-Fixed issue with Dwarf Miners income not displaying correctly
-Health stat changed to average health of current members living
-Added health stat of a percent of battalion's overall health
-Fixed issue with Elves not having first 10 buildings build faster as other races do
-Fixed issue where destroyed palisade walls where still impassible
-Viewing npc towns will properly remove fog, as before it would build up from last scenes
-1 Wolf Pack will now respawn in all homelands randomly
-Fixed Grass toggle option
-Fixed Fog toggle option. Disables visuals of fog among a field
-Fixed Weather Effects toggle option. Disables visuals of snow and rain
-Fixed Dragon revive on homelands
-Fixed issue with fire effects staying on already burnt buildings for ever
-Numerous very tiny fixes

:::::Balance Changes:::::
-Dragons that are under level 8 do not reset skills or level when they respawn
-Dragons start out with slightly higher health. Event Dragons have quite a bit more health
-Red Dragon now costs 80 Wealth from 86
-Green Dragons now costs 40 Wealth from 52
-Dwarven Axemen now cost 8 Wealth from 6
-NPC Black Dragon loot changed to 4000 gold
-NPC Red Dragon loot changed to 2000 gold
-NPC Green Dragon loot changed to 400 gold
-Ice Dragon loot set to 30 Wealth
-Haunter Dragon loot set to 30 Wealth
-Dragon fireball ability range reduced to 1000 from 1500
-Dragon abilities' cost in Stamina increased
-Storage Cap default is now 5000
-Maximum Storage with Population and Techs is 12000 resources
-Storage Techs prices greatly increased
-Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute
-Healing potion removed from Human Cavaliers and Elven Mounted Rangers
-Goblin Strength value increased, as high leveled goblins can do a lot of damage.
-Trample ability damage type change for mounted units, includes all damage types now
-Charging and Trampling Pike Infantry now does x5 damage than before
-Mounted units cause x3 damage to ranged units and x4 to goblins
-Foot Knights health is now 500 from 600, damage 100 from 150
-Dwarf Miner mining rate increased 200%
-Cannon's resistance to arrows increased greatly
-Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing
-Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways
-Workers and Livestock in world map Army Camps now generate a lot less resources
-Peasants gather from wheat fields alot faster
-Recruiting Mercenaries from npc towns now costs x2
-Recruiting Mercenaries from npc towns can not be bought at levels above 5
-Training troops to higher level in npc towns now costs x5 or greater
-Heros can be trained at npc towns upto level 30 for extremely high costs
-Dwarves can be trained at npc towns upto level 5 for a large cost
-Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived
-Elven Homeland Deer populations are now limited to 50 deer

Last edited by Konstantin Fomenko : 02-11-2012 at 03:52 PM.
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