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  #31  
Old 02-10-2012, 02:29 AM
Kahotep Kahotep is offline
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Still don't have a fully fleshed out game design outline, but I do have civilization concepts for a hypothetical fantasy RTS.

The Norvolk

The white-skinned, golden-haired Norvolk eke out a harsh existence as hunter-gatherers in the world's northern steppes and boreal forests. They do not build permanent settlements, only temporary camps of leather-and-bone tents which they can dismantle and move when need be. They have democratic systems of tribal government in which chieftains are elected by popular vote; these are usually the most highly respected hunters and warriors. Their religion is animistic, featuring the worship of spirits believed to permeate the natural world. Despite their generally primitive technology, the Norvolk are skilled metallurgists and formidably powerful hand-to-hand fighters, though they frown upon the use of ranged weapons as cowardly. They usually travel on foot although higher-ranking tribesmen may ride horses.

The Taridim

The Taridim are an olive-skinned, hook-nosed race who live in hot deserts. They used to be an assortment of squabbling nomads like the Norvolk, but ever since they were united under one banner by the charismatic prophet and warlord Yaghoub, they now cooperate as a tribal confederation under the leadership of a priestly council. The Taridim have matured into a thriving civilization ever since their confederation's birth, growing prosperous off trade and farming alongside the desert's scattered oases. The Tarid religion is polytheistic, with its gods appearing as multi-armed humanoids with unnatural skin colors, although the most important deity is the moon god Azkar (who is believed to have created the world). The Taridim are particularly proficient at archery and riding camels and elephants into battle.

The Kembweans

The black-skinned, woolly-haired Kembweans reside in the tropics and have the world's most ancient civilization. They are ruled by a hereditary monarch who may either be a man or a woman and is believed to be descended from the sun goddess Khamunra. The Kembweans are renown around the world for their sophisticated, monumental stone architecture; their temples and royal tombs are the most famous, but they are also excellent at constructing durable fortresses. They also have advanced mathematics, medicine, and beautiful sculpture. Although the Kembweans are polytheistic, most of the clans that make up their society concentrate their spiritual energies on a relatively small number of totemic animal deities; veneration of ancestral spirits also features prominently in the religion. The Kembweans have tamed a large variety of large animals (e.g. elephants, rhinoceroses, and zebras) and so have among the world's best cavalry.

The Shangchi

The yellow-complexioned, slant-eyed Shangchi reside on an archipelago of islands with a temperate climate. They once had a mighty empire covering the entire archipelago, but have fractured into many lesser kingdoms that chronically war against each other. What the Shangchi share are an atheistic philosophy and an affinity for technological development. They are the only race in the world to have gunpowder technology, although it is very costly to produce, and their warships are the largest in the world.
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  #32  
Old 02-10-2012, 02:07 PM
Kahotep Kahotep is offline
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Here's a map for the aforementioned civilizations and several others:



The Continent of Mundia

Norlund: This vast region of temperate forests and prairies in Mundia's north is the home of the Norvolk, a race of white-skinned, nomadic hunter-gatherers. The Norvolk are divided into numerous squabbling tribes that each have a democratic governmental structure in which chieftains are popularly elected. Despite their general technological backwardness, the Norvolk do have ferrous metallurgy and are formidably ferocious warriors, making them popular as mercenaries for more advanced nations.
Shangchi: A powerful and technologically advanced empire once stretched across this archipelago off the continent's northeastern coastline, but it has since splintered into numerous feudal kingdoms in a chronic state of war with each other. Nonetheless, the yellow-complexioned Shangchinese have maintained their imperial ancestors' tradition of technological development; they are the only race in the world to have gunpowder and their warships can be famously gigantic.
Tizotl: Inhabiting a temperate to semitropical river valley, the Tizotli are distantly related both physically and genetically to the Shangchinese, and like their eastern neighbors, they suffer from constant internecine warfare. They are famous for their terraced, earthen pyramid-temples and sophisticated calendar, although in general they have inferior technology to the Shangchinese (e.g. they lack gunpowder).
Al'Tarid: The olive-skinned people inhabiting this desert region used to live as mutually hostile nomads, but ever since the prophet and warlord Yaghoub brought them together under one polytheistic religion, they have enjoyed peace as a tribal confederation governed by a council of priests. The Taridim's civilization has prospered as a consequence of farming alongside oases and commerce.
Kembwe: The black-skinned Kembweans have Mundia's most ancient civilization, which is famous for its monumental stone architecture, advanced mathematics and medicine, and beautiful sculptures. The kingdom is governed by a hereditary monarch who can be either male or female but is always believed to be descended from the sun goddess Khamunra.
Mbutwa: Although the Mbutwans are distantly related to the Kembweans, they are slightly lighter-skinned and much shorter in stature. These crafty pygmy people stick to a hunter-gatherer lifestyle that has served them well in the lush rainforests southwest of Kembwe. They are famous for their poison-tipped arrows which are capable of killing elephants and other large animals.
Zinju: The Zinjuans are a black people closely related to the Kembweans and sharing their northern neighbors' affinity for stone architecture. However, they are much more cosmopolitan and commercial than the conservative Kembweans and have established trade links with the Taridim, Tizotli, and Shangchinese. The Zinjuans have also colonized the island of Malaki off Mundia's southeastern coastline; it provides them with most of the gold they are famous for.
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  #33  
Old 02-10-2012, 02:32 PM
Dreamwalker Dreamwalker is offline
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Cool idea, kahotep! One question: is this a fantasy game, or just straight history? Because there isn't any mention of magic or any supernatural stuff...
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That was so funny, I laughed twice.
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  #34  
Old 02-10-2012, 02:36 PM
Kahotep Kahotep is offline
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Quote:
Originally Posted by Dreamwalker View Post
Cool idea, kahotep! One question: is this a fantasy game, or just straight history? Because there isn't any mention of magic or any supernatural stuff...
I don't intend there to be any magic, but since the world and its cultures are entirely fictional, I would still classify it as fantasy or at least speculative fiction.
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