Username:    Password:    Remember Me?         

Monday Patch - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 01-31-2012, 03:00 PM
Sunleader Sunleader is offline
Human Sect:
Cavalier
 
Join Date: Sep 2011
Location: Somewhere between the Westcoast of the USA and the Eastcost of Japan
Posts: 451
Sunleader has good reputation
Default

Matey
Such Jokes are dangerous
New Player often dont Read the whole Post

I didnt check the whole log
If I had not known from Before that Undead aint coming anytime soon I would only have looked at your faked Patch Log and might actually have believed that this is real one without checking the one higher up


This is not a Funny matter for a Dev or the CEO to explain a New Player hey mate we never said anything about Undead

I am not staffmember so I cant force you
but
It would be nice if you were to refrain of such Jokes


Greetz Sun
__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.
  #12  
Old 01-31-2012, 04:20 PM
crazyb0b crazyb0b is offline
Member
 
Join Date: Jul 2011
Posts: 59
crazyb0b is just below average reputation
Default

Quote:
Originally Posted by buddhist23 View Post
yay the undead are here
Troll gonna Troll.
  #13  
Old 01-31-2012, 04:57 PM
Dreamwalker Dreamwalker is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Oct 2011
Location: formerly Doriath, now Rivendell
Posts: 380
Dreamwalker has good reputation
Default

This will be one awesome patch!

By the way: can you loot your own dragon for wealth, if it dies?
__________________
That was so funny, I laughed twice.
  #14  
Old 01-31-2012, 05:09 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by Dreamwalker View Post
This will be one awesome patch!

By the way: can you loot your own dragon for wealth, if it dies?
Yes you can, you can on the field or if you win the battle. The auto looting feature that states it will loot all bodies half way will actually loot player dragons 100% their worth of loot.

You can actually steal your enemies wealth even if you lose ingame, if he flys a dragon inside your stronghold, and you kill him, and begin looting him with workers. Workers will take a random amount of time to loot, so your enemy can stop you and kill your workers looting before you get it all. (between 0-30 seconds if I recall correctly.)
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
  #15  
Old 01-31-2012, 11:13 PM
buddhist23 buddhist23 is offline
Senior Member
 
Join Date: Jun 2011
Posts: 404
buddhist23 is having trouble understanding forum rules
Default

Quote:
Originally Posted by crazyb0b View Post
Troll gonna Troll.
idiot being an idiot! look up what being a troll means! But if i look up idiot- your actions fall within the definition.
  #16  
Old 02-01-2012, 11:16 AM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by buddhist23 View Post
idiot being an idiot! look up what being a troll means! But if i look up idiot- your actions fall within the definition.

3 day ban for being very annoying, trolling and starting flame wars.
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.

Last edited by Joseph Visscher : 02-01-2012 at 11:24 AM.
  #17  
Old 02-01-2012, 11:21 AM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by Joseph Visscher View Post
3 day ban for being very annoying, trolling and starting flame wars. I am monitoring your static IP address if you account serf I will perm ban you.
Gave infraction to crazyb0b for trolling you about trolling...
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
  #18  
Old 02-01-2012, 10:17 PM
Novakiller Novakiller is offline
Human Sect:
Cavalier
 
Join Date: May 2011
Location: USA
Posts: 411
Novakiller has good reputation
Default

Quote:
Originally Posted by Joseph Visscher View Post
Fine, here is the patch list preview, still adding to it.

This is my listing of patch notes, does not include work from other people working in co-op or chat features. Just what I've done so fair.


Patch # 1.1.9

:::::Major Fixes and Additions:::::
-All Dragons are now killable on level 8. (inc event dragons)
-Dragons that are under level 8 do not reset skills or level when they respawn.
-All Player Dragons that are killable and die become lootable in Wealth at 25% their cost.
-Fixed issue with game getting stuck while trying to connect if your defending in PvP.
-Balanced npc town resource trading, it will not be profitable until we add dynamic markets.
-Fixed issue with Cannon Grape Shot where it used wrong weapon damage.
-Fixed issues and polished Homeland Resource Storage Cap.
-Fixed issue in quests where npcs sometimes play idle animation while moving.
-Fixed gamebreaking errors to do with Area Point Buttons such as Trebuchet's Attack Area.



:::::Minor Fixes and Additions:::::
-Improved world map cloud effects. May flicker very rarely.
-Fixed visual glitch in graphics options with 'Extras' text overlapping.
-Fixed issue with Dwarf Formations needing human tech. Unlocked right from start.
-Fixed issue with stamina displaying incorrect amount.
-Fixed issues with worker voice overs playing wrong ones on different tasks.
-Fixed issue with Dwarf Miners income not displaying correctly.
-Health stat changed to average health of current members living.
-Added health stat of a percent of battalion's overall health.
-Fixed issue with Elves not having first 10 buildings build faster as other races do.
-Fixed issue where destroyed palisade walls where still impassible.
-Viewing npc towns will properly remove fog, as before it would build up from last scenes.
-1 Wolf Pack will now respawn in all homelands randomly.
-Numerous very tiny fixes.

:::::Balance Changes:::::
-Dragons start out with slightly higher health. Event Dragons have quite a bit more health.
-Red Dragon now costs 80 Wealth from 86.
-Green Dragons now costs 40 Wealth from 52.
-Dwarven Axemen now cost 8 Wealth from 6.
-NPC Black Dragon loot changed to 4000 gold.
-NPC Red Dragon loot changed to 2000 gold.
-NPC Green Dragon loot changed to 400 gold.
-Ice Dragon loot set to 80 Wealth
-Haunter Dragon loot set to 80 Wealth
-Dragon fireball ability range reduced to 1000 from 1500
-Dragon abilities' cost in Stamina increased.
-Storage Cap default is now 5000.
-Maximum Storage with Population and Techs is 12000 resources.
-Storage Techs prices greatly increased.
-Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute.
-Healing potion removed from Human Cavaliers and Elven Mounted Rangers
-Goblin Strength value increased, as high leveled goblins can do a lot of damage.
-Trample ability damage reduced for mounted units.
-Charging and Trampling Pike Infantry now does x5 damage than before.
-Mounted units cause x3 damage to ranged units and x4 to goblins.
-Foot Knights health is now 500 from 600, damage 100 from 150.
-Dwarf Miner mining rate increased 200%.
-Cannon's resistance to arrows increased greatly.
-Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing.
-Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways.
-Workers and Livestock in world map Army Camps now generate a lot less resources.
-Recruiting Mercenaries from npc towns now costs x2.
-Recruiting Mercenaries from npc towns can not be bought at levels above 5.
-Training troops to higher level in npc towns now costs x5 or greater.
-Heros can be trained at npc towns upto level 30 for extremely high costs.
-Dwarves can be trained at npc towns upto level 5 for a large cost.
-Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived.


I think this could be a good patch indeed, but my main concern is the dragons, most of the changes i like, and probably a much needed change as well with people having "Dragons Only" armies, but i feel that with the event dragons like the ones we got for halloween and the ice dragon, i think it would be extremely harsh to loose such a 1 chance item, now that my dragon is spawned as you have to spawn them when u spoke to your adviser, as apposed to it being just made available thru the market, its going to become very difficult to keep them alive eventually, would be a shame to loose them to some random pvp just because your moving on the map. Regular dragons that you can buy on the market i can agree with, not i really dont like "This" change comming to the only specialty items that we'll never get again. There wont be much point in using them.
  #19  
Old 02-02-2012, 04:27 AM
knightl knightl is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Oct 2011
Posts: 436
knightl is on a good road to success
Default

Quote:
Originally Posted by Novakiller View Post
I think this could be a good patch indeed, but my main concern is the dragons, most of the changes i like, and probably a much needed change as well with people having "Dragons Only" armies, but i feel that with the event dragons like the ones we got for halloween and the ice dragon, i think it would be extremely harsh to loose such a 1 chance item, now that my dragon is spawned as you have to spawn them when u spoke to your adviser, as apposed to it being just made available thru the market, its going to become very difficult to keep them alive eventually, would be a shame to loose them to some random pvp just because your moving on the map. Regular dragons that you can buy on the market i can agree with, not i really dont like "This" change comming to the only specialty items that we'll never get again. There wont be much point in using them.
a way to fix this say if you are getting invaded and all your dragons are in there you can use a ability that makes the dragon "incubate" it will take about 2 minutes to cast but if interrupted will do massive damage to the dragon so it won't be used in middle of combat this way also it needs to be at full health this way if someone is invading you and you decide to not use your dragon but you know this guy will overpower you then you can save your dragon just to stop this exact case, also this part seems interesting

"-Heros can be trained at npc towns upto level 30 for extremely high costs."

that seems very nice but i don't envy the guy who has to spend all those skill points at once
__________________
"Faithless is he who says farewell when the road darkens"
  #20  
Old 02-02-2012, 04:37 AM
Safey18 Safey18 is offline
Human Sect:
Knight
 
Join Date: Jun 2011
Location: Australia
Posts: 248
Safey18 has a default reputation
Default

Your serious your not letting us trade with npc's for profit? Even with the useless way that villagers gather resources? Well if you wanted to make me quit you have succeeded. /back to SWTOR
__________________
Don't take life too seriously. You will never escape it alive anyway!
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 11:05 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.