Username:    Password:    Remember Me?         

How future PvP should work - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-24-2012, 12:27 AM
Chinchy2222 Chinchy2222 is offline
Junior Member
 
Join Date: Aug 2011
Posts: 6
Chinchy2222 has a default reputation
Default How future PvP should work

I will do this in bulletin form if you want an elaboration on anything just quote it and ask a question I will answer ASAP.


SEMI-PvP ZONES


-Low yield zones (Resources can't be harvested as fast as PvP zone cities)

-Where your first city is

-Cannot build more cities here

-People who do not want to fight for territory will be here

-Battle system will not change from the current one here (Uses the strength calculator for even match ups)

-Epic units cannot die in this area (Wealth units)

-Winning a battle in this area will not gain you Wealth instead it will gain you a new PvE currency that will help you buy special units that make PvE easier but have no effect in PvP

-Map will be reworked so the safe SEMI-PvP zones are in the center to prevent noobs from accidentally running out into the Full PvP zone



PvP ZONES


-This is where you would build your second, third or forth city

-These zones have a high resource yield

-Each city you have in this area will make you a small amount of wealth per day

-Cities are hidden until discovered (Fog of war)

-Armies will appear when within a reasonable proximity to each other

-Anyone can fight anyone in this area

-Cities have an SOI (Sphere of influence) that prevents other cities from being build near them (you could probably fit 8 cities max in a PvP zone) this is to prevent overcrowding

-You can attack someone who is off line with restrictions

-If you attack someone that is offline you will have to wait up to 3 hours for your opponent or one of his allies to respond to the distress call if no one respawns in that time a simplistic AI will take over your opponents troops (This is to prevent people from just offline holding territory)

-It will cost a decent amount of resources to set up a city (10k of each resource and 30 wealth)

-All battle restrictions removed in this area (an army of 1 unit can be attacked by an army of 60)

-All units can die here except for the hero if he is slain he will be teleported back to your first city

-If you attack a city and succeed that city is destroyed and will free up that area to place a city of your own (This is to keep a constant resource sink in the game to get Reverie more money, its also there to stop people from rapidly expanding)


That's all I can come up with off the top of my head I would much rather see PvP like this giving meaning to alliances. It will also allow the people that just want to stick to the PvE a nice fluffy safe zone where they can bounce off all the walls and not fear falling on a sharp pointy object. Please if you can I would like feedback on what you think of this idea.

Last edited by Chinchy2222 : 01-24-2012 at 07:06 AM. Reason: Revision
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:10 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.