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Patch # 1.1.6 :::::Major Fixes and Additions::::: -Removed Xmas Event -Added extensive Wiki page with walkthrough - available from the Help menu. -Adding work in progress player profile window - will be completed in the next patch -Units with too many skill points will reset on login or entering new area -Units much easier to select - even selecting moving units is now simple and easy. -Tasking units to attack is much easier - go ahead and attack those running little goblins -Easier to task workers to small targets such as Chickens or livestock bodies. -Fixed issues with keycodes with haunter dragon not redeeming, reuse your keycode now. -Fixed issue with Orc Wargpen not allowing players to train Beastriding units. -Fixes to wall walkmeshes on repairing and rebuilding destroyed walls in mid battle. -Shift Left Click on a unit's selection icon now properly removes the unit from the selection. :::::Minor Fixes and Additions::::: -Fixed town icon and picture showing wrong level of walls completed -Fixed Shop window not closing on small resolution -Fixed exploit with enchanters' mass heal healing 16 times more than intended -Polished up Knight's Prey ability, plays proper animation. -Main menu plays a selection of 6 random music tracks -Localization for Ice Dragon and Haunter Dragon in world map and Dragon`s Ice Wall ability -Chat window type in slot expanded and added borders for easier recognition for new players. -Fixed map corruption issue with cave region where some objects in caves would not load. -New Gameplay Option - Chat Filter - Turns on the chat profanity filter. -New Gameplay Option - Center Unit Portrait - Places the unit portrait behind the stats. -New Gameplay Option - Auto Scroll Chat - Controls whether chat scrolls to the bottom. -New Gameplay Option - Show First Selected Unit - Shows the first selected unit. ::::Balance Adjustments::::: -Walls wealth price increased -Towers do not cost wealth - but tower prices increased. -Rush repair ability for walls - 1 wealth for 5 walls to repair at 50 times the normal rate, does not stack. -Enchanters' Mass Heal radius increased to 600. Heal rate is same, +300 health in total per unit. -Enchanters' attack damage reduced to 80 from 120. -Knights' Prey heals +15/s instead of +50/s but runs for 30s from 6s, Stamina cost increased, Spell does not overlap -Garviola will stay underground for 30s from 50s after eating a victim. -Garviola Crushing and slashing resistance reduced by 20 each - more vulnerable against melee -Orc Player's Hero now has Mass heal ability like the other 2 races' Heroes. -Elven Ranger's Range increased to 700 from 650, arrow damage increased to 115 from 110. -All Unicorns and Wargs now add to army strength. Harmless livestock will not have any. -Non combat siege weapons add very little to army strength. -Long range siege weapons now add less to army strength. -Orc Labourers are slightly more tougher in combat. Last edited by Konstantin Fomenko : 01-03-2012 at 09:57 PM. |
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