Username:    Password:    Remember Me?         

Patch # 1.1.6 - Back to Work! - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-03-2012, 05:20 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
Join Date: Mar 2007
Posts: 4,862
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Exclamation Patch # 1.1.6 - Back to Work!

The first patch of the new year is here! Today's patch introduces an extensive Wiki database available from the in-game Help menu, improved unit selection and tasking tools, new chat options, player profile menu, and dozens of fixes including solutions for excessive skill points and faulty Haunter Dragon promo codes. This patch is a precursor to another great patch right around the corner which will feature advanced NPC town diplomacy and trade relations, improvements to the player profile window, and a PvP ranking system! Stay tuned for all this and more!
Patch is LIVE!

Patch # 1.1.6

:::::Major Fixes and Additions:::::
-Removed Xmas Event
-Added extensive Wiki page with walkthrough - available from the Help menu.
-Adding work in progress player profile window - will be completed in the next patch
-Units with too many skill points will reset on login or entering new area
-Units much easier to select - even selecting moving units is now simple and easy.
-Tasking units to attack is much easier - go ahead and attack those running little goblins
-Easier to task workers to small targets such as Chickens or livestock bodies.
-Fixed issues with keycodes with haunter dragon not redeeming, reuse your keycode now.
-Fixed issue with Orc Wargpen not allowing players to train Beastriding units.
-Fixes to wall walkmeshes on repairing and rebuilding destroyed walls in mid battle.
-Shift Left Click on a unit's selection icon now properly removes the unit from the selection.

:::::Minor Fixes and Additions:::::
-Fixed town icon and picture showing wrong level of walls completed
-Fixed Shop window not closing on small resolution
-Fixed exploit with enchanters' mass heal healing 16 times more than intended
-Polished up Knight's Prey ability, plays proper animation.
-Main menu plays a selection of 6 random music tracks
-Localization for Ice Dragon and Haunter Dragon in world map and Dragon`s Ice Wall ability
-Chat window type in slot expanded and added borders for easier recognition for new players.
-Fixed map corruption issue with cave region where some objects in caves would not load.
-New Gameplay Option - Chat Filter - Turns on the chat profanity filter.
-New Gameplay Option - Center Unit Portrait - Places the unit portrait behind the stats.
-New Gameplay Option - Auto Scroll Chat - Controls whether chat scrolls to the bottom.
-New Gameplay Option - Show First Selected Unit - Shows the first selected unit.

::::Balance Adjustments:::::
-Walls wealth price increased
-Towers do not cost wealth - but tower prices increased.
-Rush repair ability for walls - 1 wealth for 5 walls to repair at 50 times the normal rate, does not stack.
-Enchanters' Mass Heal radius increased to 600. Heal rate is same, +300 health in total per unit.
-Enchanters' attack damage reduced to 80 from 120.
-Knights' Prey heals +15/s instead of +50/s but runs for 30s from 6s, Stamina cost increased, Spell does not overlap
-Garviola will stay underground for 30s from 50s after eating a victim.
-Garviola Crushing and slashing resistance reduced by 20 each - more vulnerable against melee
-Orc Player's Hero now has Mass heal ability like the other 2 races' Heroes.
-Elven Ranger's Range increased to 700 from 650, arrow damage increased to 115 from 110.
-All Unicorns and Wargs now add to army strength. Harmless livestock will not have any.
-Non combat siege weapons add very little to army strength.
-Long range siege weapons now add less to army strength.
-Orc Labourers are slightly more tougher in combat.

Last edited by Konstantin Fomenko : 01-03-2012 at 09:57 PM.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -6. The time now is 06:28 PM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.