Patch # 1.1.6 - Back to Work!
Patch # 1.1.6
:::::Major Fixes and Additions:::::
-Removed Xmas Event
-Added extensive Wiki page with walkthrough - available from the Help menu.
-Adding work in progress player profile window - will be completed in the next patch
-Units with too many skill points will reset on login or entering new area
-Units much easier to select - even selecting moving units is now simple and easy.
-Tasking units to attack is much easier - go ahead and attack those running little goblins
-Easier to task workers to small targets such as Chickens or livestock bodies.
-Fixed issues with keycodes with haunter dragon not redeeming, reuse your keycode now.
-Fixed issue with Orc Wargpen not allowing players to train Beastriding units.
-Fixes to wall walkmeshes on repairing and rebuilding destroyed walls in mid battle.
-Shift Left Click on a unit's selection icon now properly removes the unit from the selection.
:::::Minor Fixes and Additions:::::
-Fixed town icon and picture showing wrong level of walls completed
-Fixed Shop window not closing on small resolution
-Fixed exploit with enchanters' mass heal healing 16 times more than intended
-Polished up Knight's Prey ability, plays proper animation.
-Main menu plays a selection of 6 random music tracks
-Localization for Ice Dragon and Haunter Dragon in world map and Dragon`s Ice Wall ability
-Chat window type in slot expanded and added borders for easier recognition for new players.
-Fixed map corruption issue with cave region where some objects in caves would not load.
-New Gameplay Option - Chat Filter - Turns on the chat profanity filter.
-New Gameplay Option - Center Unit Portrait - Places the unit portrait behind the stats.
-New Gameplay Option - Auto Scroll Chat - Controls whether chat scrolls to the bottom.
-New Gameplay Option - Show First Selected Unit - Shows the first selected unit.
-Walls wealth price increased
-Towers do not cost wealth - but tower prices increased.
-Rush repair ability for walls - 1 wealth for 5 walls to repair at 50 times the normal rate, does not stack.
-Enchanters' Mass Heal radius increased to 600. Heal rate is same, +300 health in total per unit.
-Enchanters' attack damage reduced to 80 from 120.
-Knights' Prey heals +15/s instead of +50/s but runs for 30s from 6s, Stamina cost increased, Spell does not overlap
-Garviola will stay underground for 30s from 50s after eating a victim.
-Garviola Crushing and slashing resistance reduced by 20 each - more vulnerable against melee
-Orc Player's Hero now has Mass heal ability like the other 2 races' Heroes.
-Elven Ranger's Range increased to 700 from 650, arrow damage increased to 115 from 110.
-All Unicorns and Wargs now add to army strength. Harmless livestock will not have any.
-Non combat siege weapons add very little to army strength.
-Long range siege weapons now add less to army strength.
-Orc Labourers are slightly more tougher in combat.
Last edited by Konstantin Fomenko : 01-03-2012 at 09:57 PM.