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  #21  
Old 07-26-2007, 12:47 PM
JT11 JT11 is offline
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Quote:
Originally Posted by Ryan Zelazny View Post
Wow, go away for the weekend and the forums go crazy.

Alright, to answer some questions, all units in the game level up; workers, melee, ranged, everyone. This really comes into play when you use MMORTS, and your army is persistant, because you will only get more and more powerful with each victory. However this doesn't mean you can use your power to pick on the little guys, you will be pitted against armies equal to your own.

We do have heroes in the singleplayer campaigns, who are key characters to the storyline, it would be kind of silly not to have them, and have random "Swordsman 26" be the main character or something.

Spellcasters work differently than any other unit in the game, you will generally have one or two spellcasters per army, and they will take a long time to train, however magic is VERY powerful, a single spell can destroy tons of units.
We can't "pick on the little guys"? That sounds limiting...er...how persistent is the MMO aspect of the game? Does everyone exist in the same world? Er...that just sounds really frustrating.

Please don't tell me the game is basically instanced combat that levels up a kingdom that cannot ever die. Carebear?

EDIT: Just read more about it...sounds like you can never be permanently killed...lame.

EDIT: O, and it does sound "instanced".

..."E.g. Defense lvl 8, warriors can buffet with their shield."...buffet?

Last edited by JT11 : 07-26-2007 at 01:20 PM.
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  #22  
Old 07-26-2007, 12:51 PM
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Darvin Darvin is offline
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Quote:
Please don't tell me the game is basically instanced combat that levels up a kingdom that cannot ever die.
That's my concern, as well; but we'll wait and see what Reverie has up their sleeves. They don't seem to be the type to take the easy way out of a potentially rewarding problem.
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  #23  
Old 07-26-2007, 01:20 PM
WhiteHawk WhiteHawk is offline
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Well according to what I read in the official website, the environment around your piece of land will remain the same, and if you destroy the trees, for example, they will remain destroyed until new trees grow.

You have to take into account however, that the environment between your terrain and that of your enemy will be randomly generated, so it's always new.
Think of it as the normal multiplayer mode, except you can truly build great castles and massive armies and teach great sorcerers.

The major difference is that since everything is retained in the MMORTS mode, all your work is saved and you can make everything extra-large.
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  #24  
Old 07-26-2007, 02:16 PM
JT11 JT11 is offline
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Originally Posted by WhiteHawk View Post
Well according to what I read in the official website, the environment around your piece of land will remain the same, and if you destroy the trees, for example, they will remain destroyed until new trees grow.

You have to take into account however, that the environment between your terrain and that of your enemy will be randomly generated, so it's always new.
Think of it as the normal multiplayer mode, except you can truly build great castles and massive armies and teach great sorcerers.

The major difference is that since everything is retained in the MMORTS mode, all your work is saved and you can make everything extra-large.
So it's a deathmatch with a custom castle...not an MMO, this is fail. Seems so pointless, you can't fight people with less stuff than you.
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  #25  
Old 07-26-2007, 02:28 PM
WhiteHawk WhiteHawk is offline
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Well it's possible that there will be a way of challenging other people through invites or something. ( On the Xbox 360, maybe through the dashboard )
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  #26  
Old 07-26-2007, 04:05 PM
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I think we're all reiterating what is fundamentally the same concern; that MMO mode is going to become a glorified deathmatch.

However, the Reverie people I've seen on the forums all seem to know their way around gaming, particularly RTS gaming. As such, I don't think that fact is lost on them. They wouldn't be pursuing the MMORTS unless they had something up their sleeves to make it unique, so I'm willing to wait and see what they have.
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  #27  
Old 07-27-2007, 09:30 AM
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Ryan Zelazny Ryan Zelazny is offline
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Well everyone, your concerns are well warranted, as we haven't released a whole lot of information on our MMO aspect and conclusions can be drawn from what we have released.

I don't have enough info personally to answer your questions, so I will get Konstantin to give that a go.

Thanks for your confidence in us Darvin!

Also...
Quote:
Originally Posted by JT11 View Post
..."E.g. Defense lvl 8, warriors can buffet with their shield."...buffet?
Buffeting is a skill where you hit your opponent with your shield, dazing him and thereby setting yourself up for an undefended strike.

Last edited by Ryan Zelazny : 07-27-2007 at 09:44 AM.
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  #28  
Old 07-27-2007, 10:58 AM
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Quote:
Originally Posted by Ryan Zelazny View Post
Well everyone, your concerns are well warranted, as we haven't released a whole lot of information on our MMO aspect and conclusions can be drawn from what we have released.

I don't have enough info personally to answer your questions, so I will get Konstantin to give that a go.

Thanks for your confidence in us Darvin!

Also...

Buffeting is a skill where you hit your opponent with your shield, dazing him and thereby setting yourself up for an undefended strike.
Yeah I'm not willing to rip on any game unless I've played it and kow it's bad. I can't wait to see what you guys come out with.
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  #29  
Old 07-27-2007, 02:24 PM
SPARROW94 SPARROW94 is offline
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Wow Alot Of Info Here
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  #30  
Old 07-31-2007, 11:05 PM
Sharku Sharku is offline
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Quote:
Originally Posted by SPARROW94 View Post
Wow Alot Of Info Here
You'd be suprised, reverie has kept the community quite up to date and it's a refreshing change from other tight lipped companies. *cough*Blizzard*cough*
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