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Old 11-22-2011, 01:19 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
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Default Dawn of Fantasy Goes Indie

Reverie World Studios and their MMORTS Dawn of Fantasy are taking another turn this week with some recent developments in the studio's business model, but at the same time, Reverie, the game's developers, is incredibly excited about the road ahead as Dawn of Fantasy returns to its roots and its community! Reverie World Studios and publisher 505 Games have decided that a split is in the best interest of both parties (and the fans!), allowing 505 to reevaluate the market and Reverie to better assure the game's quality and focus on community relations.

This news is accompanied by three developments in Dawn of Fantasy's availability and gameplay:
  • DOF is now available directly from the developer - meaning that the developer receives all of the revenue, which can then be reinvested into the studio to fund future work.
  • In a huge patch set for release within the next 24 hours, PVP army vs. stronghold battles will be introduced to the Online Kingdom along with an improved unit micromanagement/levelling system and over 20 bug fixes.
  • Reverie has begun work on a dwarven promo (similar to the Halloween promo) a new unit pathfinding system that will significantly reduce in-game lag - information to come later this week.

MMORTS Dawn of Fantasy goes Independent
Dawn of Fantasy is available on sale directly from the Developer

Toronto, Canada – 22/11/2011 –
One month following Dawn of Fantasy’s release, the game’s developer, Reverie World Studios, and publisher, 505 Games, can look back with pride. Together, we have released a very ambitious game localized into six languages and sold worldwide. However, after negotiations between the two parties, Reverie World Studios and 505 Games have agreed that a split would be in the best interest of the project and the community. Reverie World will continue to hold the players interests above all else and we believe that this move will greatly benefit the longevity of the game and the player community. Reverie World will be taking some deadline-free time to better assure the quality of the game before shifting work to new features and downloadable content. In addition, with the developers now receiving all the game’s revenue, Reverie World Studios will have the financial stability to expand and continuously support Dawn of Fantasy for years to come.

Originally established as a small indie company, Reverie World sought to create quality games “for the players, from the players.” For after all, as Executive Producer Konstantin Fomenko points out, “our commitment is not to some transnational corporation, but to you, our fans.” With this new move, Reverie will be able to cut back the barriers and transparency, and bring an unparalleled level of dev/fan communication to the gaming world. We will now be interacting directly with our fans at every level – from making the game you want to play, to marketing, to retail, to customer service, to game maintenance, to community events.

The road ahead of Reverie World is, no doubt, full of twists and turns but we are confident that Dawn of Fantasy will emerge stronger and better as a result of each trial. However, it’s in moments like this when we reach out to our fans the most: If you like the game, please tell your friends; If you have any suggestions for how we can improve as a studio or for how Dawn of Fantasy can improve as a game, we would love to hear from you.

Dawn of Fantasy is truly blessed to have the most amazing fans in the world, and we will always seek to uphold the same level of support that our fans have given us over these many years!

Best regards,
Reverie World Studios,
An Independent Studio

Stay up to date with the latest game assets and information at the official website: and Facebook page:

About Reverie World Studios, INC.
Based in Toronto, Ontario, Reverie World Studios is set to take full advantage of the rapidly expanding market for interactive entertainment media. Boasting a next-generation game engine, a completed MMORTS - Dawn of Fantasy, and a team of talented and experienced designers, the scene is set for Reverie to become a leading Canadian exporter of interactive media and retain a concentrated talent pool capable of pushing the boundaries of the industry.

To recap, we feel that this move will only benefit Dawn of Fantasy and its players. It will take a while to start up our own marketing campaign and to produce new content with limited resources, but we have already begun work on both of these to become a completely self-sufficient studio, and we are in current negotiations with other publishers should we decide that that route is best for Dawn of Fantasy.

The only foreseen possible loss to the fan is that, at the current time, we have no plans to produce more physical copies of Dawn of Fantasy. The game will still be available via digital download through a number of vendors including ourselves, but if you fancy a box copy, I recommend picking one up as soon as possible as store shelves will not be replenished.
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 11-22-2011 at 01:23 PM.
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