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#11
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Atm they dont "run throught" they treat M-GM as foot soldiers. and they "gobble" them up like their cookies.
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"Orks is never beaten in battle, if we wins we wins, if we die we die so it don't count as beat, an' if we runs for it we don't die neither, so we can always come back for another go!" |
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#12
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The game doesnt have any unit collision and this is the main problem with the game. How can you play with any kind of tatics when unit can ghost through others to get to there prime targets?
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#13
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um you can do that in rl too and it was seen in lord of the rings too. Although I do admit they should have a trample but lowered damage.
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IGN ingame: Arkantos |
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#14
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Quote:
Cav should come in for a charge do some damage then pull out and regroup for another charge using their speed to ride around troop to get them from behind not endlessly ride through any many enemys as they want without slowing down and being as effective and a foot solider in combat while bouncing around steering a horse at high speeds. Edit~ Just wanted to add a little something as long as we are talking about movies. You know how in a zombie movie they always get the biggest truck or bus and slap on steel plates over the windows to drive through the zombie horde to break free? A bus is ment to hold a good nomber of people and wieght and move a decent speed of 50-60 mph while a warhorse was covered in armor and carry a single person also with armor but the bus moves through the zombies at a snails speed due to the large amount of them and sometimes tips over but the flesh and bone horse wouldn't and can go as far and fast as it likes? Last edited by Magicmud83 : 10-16-2011 at 07:24 PM. |
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#15
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Quote:
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IGN ingame: Arkantos |
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#16
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I still say this
Guys Units are bugged beyond recognition having healing rates of 90 points per tick doing damages of 1500 with each swing as long as the bug which keeps creating crazy units like that does exist it is totally useless to talk about balance since no matter how much the values are decreased if the bug keeps adding em up again it wont change the unit in the slightest Bugged Units kill each other Unit with One Hit if they do so by doing 10 times the enemys health or just by doing 3 times the enemys health doesnt matter but actually that would already mean that they are nerfed to 30% of their original strengh means unless bugged they wont even kill a peasant anymore I dont get people dont get this into their heads ....
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#17
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The guy who died from a all MGM army should have had pikes or somthing, my 2x Sentry stop the charge of 4 MGM, its called tackle, and u use it at the right time, they dismount and kill the calvary that charges, Iam sure Orc have somthing similiar ( only race I havnt played). I call it the Reality bug:: I actually think this bug should be added to and a range should be set for each character some would be +15% than normal and some -15% with a range, it's not just rock, paper, scissors anymore its luck or the draw as well. Kinda like the real life some people are better than others and some are worse. They just nerf elves GM and archers, and they dont need to nerf anymore, what is needed, is a revamp on the balance of all the races. I feel like a scramble of stat base system would make this game unique and a person would die if one of his or her units die which is unique =) |
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#18
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Quote:
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IGN ingame: Arkantos |
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#19
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There is no such thing as balance in a pvp MMO, there alway the flavor of the month and this will be the cycle. This game is far off base from what people call a balance MMO.
Alll Iam proposing is not 4k GM , but to put to a stop to one unit army why not make the units more unique,. Make 100 dif stats for archers around a balance x factor ( base stats) +, - 15% attack,def stats. Maybe even allowing players to trade units in the future with in ones race. You still have to find a good base stat but this would allow, a variable to rock, paper , scisssors what we have now. I know in the next years of this game there will alway be one unit more op than the other this is just a way to put a end to it. Now its luck. |
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#20
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Just remember folks that the current balance is NOT indicative of the balancing that is slated for dof and that the devs were gamers turned game creators and are not interested in having either a "cash cow" type game/shop or mindlessly throwing out patches to nerf the currently complained about unit. I'm hopeful they'll get it right sooner rather then later
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When I'm not in my right mind my left gets kind of crowded. |
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