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  #31  
Old 10-15-2011, 01:00 PM
ObscuredUSA ObscuredUSA is offline
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Any news on patch? Just wondering because it's 2PM from the scheduled 12PM patch.
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  #32  
Old 10-15-2011, 02:57 PM
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Yeah I can't wait... Want to know how to lose to a 150 strength army when you have a 260 strength army? Well.. I would post the picture of my 10 dead cav units and his unscathed 10 archers...but attachments are down on the forums again.
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  #33  
Old 10-15-2011, 03:06 PM
ObscuredUSA ObscuredUSA is offline
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Hope it is soon. I want to play before nascar comes on. And just do a imageshak link. =P
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  #34  
Old 10-15-2011, 03:52 PM
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Quote:
Originally Posted by GPS51 View Post
Yeah I can't wait... Want to know how to lose to a 150 strength army when you have a 260 strength army? Well.. I would post the picture of my 10 dead cav units and his unscathed 10 archers...but attachments are down on the forums again.
told you archers are op. Cavs can't kill more than 1 unit at a time per mounted knight/mounted grandmaster that is near
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  #35  
Old 10-15-2011, 04:09 PM
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E.T.A on the patch - 1 hour
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  #36  
Old 10-15-2011, 04:40 PM
ObscuredUSA ObscuredUSA is offline
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Thanks for the update.
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  #37  
Old 10-15-2011, 04:46 PM
Zanderscotx Zanderscotx is offline
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Quote:
Originally Posted by Konstantin Fomenko View Post
Updates - we are upping all Dwarves to 20 unit battalions, AND - major one - looks like we`ll finally work in the new balancing tonight, changing armour from - 30 points from the attack, to -30% from the attack value. Bye - bye all archer armies.
Does this mean all armor values are chagned to %, so even none archer units would be effected aswell? = longer fights in total and no more one hit kills with archer arrows?
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  #38  
Old 10-15-2011, 06:02 PM
ObscuredUSA ObscuredUSA is offline
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Quote:
Originally Posted by Zanderscotx View Post
Does this mean all armor values are chagned to %, so even none archer units would be effected aswell? = longer fights in total and no more one hit kills with archer arrows?
Could be. I'm not sure though. Archers are too strong imo.
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  #39  
Old 10-15-2011, 07:52 PM
SysOpPsyche SysOpPsyche is offline
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Question:

Is Heath Regen working in combat? and/or how does it factor into defense? Most of my units have 12-13 heath per second, seems like it adds to defense which is why I do that but doesn't seem like it heals the unit (sometimes a unit , like in a camp or at homecity near a 'Healing Pool' [Orcs] will heal but not consistently).

Not really playing right now, don't feel like farming Influence for city upgrades & leveling units in View region. Actually messing around with Mount and Blade Warband with some of it mods (single player). Just kind of blindly asking because I still don't understand how its supposed to work. I've yet to see a manual for this game.
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