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#21
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Please don't tell me the game is basically instanced combat that levels up a kingdom that cannot ever die. Carebear? EDIT: Just read more about it...sounds like you can never be permanently killed...lame. EDIT: O, and it does sound "instanced". ..."E.g. Defense lvl 8, warriors can buffet with their shield."...buffet? Last edited by JT11 : 07-26-2007 at 01:20 PM. |
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#22
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__________________
---------------------------------------------- www.RTSCommunity.com ---------------------------------------------- |
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#23
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Well according to what I read in the official website, the environment around your piece of land will remain the same, and if you destroy the trees, for example, they will remain destroyed until new trees grow.
You have to take into account however, that the environment between your terrain and that of your enemy will be randomly generated, so it's always new. Think of it as the normal multiplayer mode, except you can truly build great castles and massive armies and teach great sorcerers. The major difference is that since everything is retained in the MMORTS mode, all your work is saved and you can make everything extra-large. |
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#24
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#25
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Well it's possible that there will be a way of challenging other people through invites or something. ( On the Xbox 360, maybe through the dashboard )
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#26
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I think we're all reiterating what is fundamentally the same concern; that MMO mode is going to become a glorified deathmatch.
However, the Reverie people I've seen on the forums all seem to know their way around gaming, particularly RTS gaming. As such, I don't think that fact is lost on them. They wouldn't be pursuing the MMORTS unless they had something up their sleeves to make it unique, so I'm willing to wait and see what they have.
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#27
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Well everyone, your concerns are well warranted, as we haven't released a whole lot of information on our MMO aspect and conclusions can be drawn from what we have released.
I don't have enough info personally to answer your questions, so I will get Konstantin to give that a go. Thanks for your confidence in us Darvin! Also... Buffeting is a skill where you hit your opponent with your shield, dazing him and thereby setting yourself up for an undefended strike. Last edited by Ryan Zelazny : 07-27-2007 at 09:44 AM. |
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#28
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__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#29
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Wow Alot Of Info Here
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#30
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You'd be suprised, reverie has kept the community quite up to date and it's a refreshing change from other tight lipped companies. *cough*Blizzard*cough*
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