Username:    Password:    Remember Me?         

Impossible to PvP appeal to the Devs - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Technical Support
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 10-10-2011, 06:20 AM
macamus macamus is offline
Elven Sect:
Join Date: May 2011
Posts: 131
macamus has a default reputation

Just throwing in my experience regarding this issue.

I have been able to complete several 700-900 fights just fine. But the lagg in some of them was really really intense.

After I play about 5-6 fights without getting any bugs, the scrolls with the names of the different places in the world starts getting glued to my screen, and when this happen I basicly always get out of sync or fail to connect to other players. But if I restart the game it usually works again, at least for a bit
Old 10-10-2011, 09:03 AM
Sunleader Sunleader is offline
Human Sect:
Join Date: Sep 2011
Location: Somewhere between the Westcoast of the USA and the Eastcost of Japan
Posts: 455
Sunleader has good reputation

Originally Posted by Joseph Visscher View Post
All of your examples are sadly false. The game works in beats of 0.25 seconds, which is 250ms or within 250 Ping, every command you make it sent to the other player(s) as well as all of their commands inwhich each player simulates the game then by locally per beat, the next beat will not begin until all packets are received for that beat. Out of sync happens if unit health damage etc etc many different things are not the same atwhich time an out of sync dump log is written detailing that player's stats of everything ingame running, which we can compare the two logs of each players to find where it went out of sync.

The main enemy right now behind out of sync is extremely rare coding errors, which are being fixed asap, but logs of these are welcome. There should be reward if it goes out of sync but it should also close the game fully afterwards as this will reduce the number of out of syncs as these errors will no longer influence the game.

If both players fully exit the game and go back in then start a pvp match the odds of the game going out of sync will be greatly reduced.

Either way, it will be fixed in time and I am very sorry we did not have the time to fix it before release, But please remember Bugs aren't the problem, figuring out how to fix them is.
I.ll forgive that you earnestly keep ignoring my pleading about a Workaround
guess this wont happen then
if you dont even comment it I guess you dont even want to consider it

then with the remaining stuff ......

You are saying my Statement is False
yet you are saying that the current Game is pretty much working after my second example of Online Games working

a 250ms beat that waits for both Mashines is exactly what I said
a Syncronized Lag caused by the Server to keep Syncronization
but well guess this is partly my fault as I am not able to translate this properly

As for the Bug itself
Calling it "Rare" is a pretty daring statement
I had about 30 Battles so far of which over 20 went out of sync
actual chance on this error is at least 66% in this case
and that only because I partly used Armys with very few troops in them
which are pressing the percentage since with any Army above 500+ strengh I had not even ONE Battle which did not go Out of Sync

But I am not here to discuss something like that with you guys
I am well aware that I cant mess with professionals

So as far as I understand you the Clients Process the Gameplay
then send it to the server
which is delaying the packages until both partys have send em (which would explain the massive lag upon ordering Units)
when all packages are received it forwards em to the players

Well as I said this is pretty much the second method I explained

But something is going wrong
well we all know that

now apparently the chance of OOS increases with army size

Which would actually point on lag or networking issues but not to a coding error
but well as I said I am not messing with the Experts

So leaving all this aside
I hope this is going to be fixed in soon future
as it is impossible to pvp with any larger army as it is now

Greetz Sun
In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.
Old 10-10-2011, 05:57 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation

Sunleader I know it seems like lag, but its not, I personally have had battles with under 1 fps, literary millions of troops, it worked fine aswell with network limitations, disconnections are still a problem they need to be able to reconnect seamlessly I agree; as I said, this is coding problems that are fixable we just need to go onto your homelands and check the errors your homeland obviously has picked up.

And professionalism is ambitiously earned not dictated, and with this game being Reverie's first game I will never claim to be until you tell me so.
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -6. The time now is 04:12 AM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.