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#1
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Hi Guys
Well then due to some strange infos today I am Posting this Here in Hope that the Devs will Answer It has been sightet that Units despite being same lvl have very different Combat Stats As example I have Crossbow Units which range over 1400 damage and 30 healing points while other units of the same lvl have only 1100 damage and 20 healing points (same Stamina on all as I never skilled that) pls note All my Crossbow men are lvl 6 yet each has its own stats the examples are just 1 on the lower and 1 of the higher units means some have 1200 damage or 1300 damage one has over 1500 damage the stats dont match up at all Is there some different system in the backround which is promoting Unit Stats aside from the lvl ? Greetz
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#2
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Each level units gain skill points which you can assign to a few different skills like attack and health regen. This allows you to specialise your units to higher degree, like tankers and damage dealers etc. I'd suspect you have the skill points assigned into different skills on those units?
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#3
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IGN ingame: Arkantos |
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#4
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Ah, okay, so you were talking about balance issues. Well, I'm not our balance guy so I'll have to ask someone else to look at this. However, higher damage alone doesn't make one unit superior offensive unit to another. You need to also consider, accuracy, range and rate of fire
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#5
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IGN ingame: Arkantos |
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#6
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Nah what I mean is something different
You see all Units are lvl 6 yet their skills differ highly ah well guess posting the skills will do better 1. makes 33 Heal and 1268 Damage lvl 6 with 150 Stamina 2. makes 05 Heal and 1159 Damage lvl 6 with 150 Stamina 3. makes 09 Heal and 1104 Damage lvl 6 with 150 Stamina 4. makes 41 Heal and 1541 Damage lvl 6 with 150 Stamina 5. makes 29 Heal and 1429 Damage lvl 6 with 150 Stamina This is my Current Northern Gate Guards I am sure you can See that this Differences are not possible by mere Distribution of Skillpoints Units 2 and 3 are considerably weaker then the Others Unit 4 is by far the Strongest of em I.ve got more of those Units and each has their Own Stats This cant be due to Skillpoints
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#7
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This is a balace issue, and i think a bug, the damages for crushing was copied from the Piercing damages, so it was basicly double, and crushing is great vs archers and horses hehe.
Damages: Crushing= was 110 now is 0 Piercing= was 110 now 165 25% less damage and now full Piercing damage. Crossbowmen's damage is highest due to slow reload rate and short range. Also made them slightly less armor against ranged attacks. FYI Rangers have 160 damage but fire wayyy faster at a longer range. Rangers also have a much higher height bonus, meaning a ranger ontop of a high tower will have much higher range than a crossbowman on a tower, makes rangers much more effective defending a stronghold then a crossbowman. And thats something you guys have yet to play with. Each level of damage add a multiplication of the current damage of every weapon. So no Units will not match eachother, it actually get further away from eachother, A level 10 goblin raider is not going to out perform a level 5 grand master in damage lol. I hope ![]() Anyways with this multiplication in mind, crossbowman was getting double damage bonus in both tracks,,, so it should be classed as a bug as it was X2 ontop of that. We will need to look for more of these.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. Last edited by Joseph Visscher : 10-02-2011 at 09:28 AM. |
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#8
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Welll Crossbowmen are ment for piercing armor, so if they can pierce threw armor, imagine someone with cloth armor.. and most of the time they dont shoot up, they shoot straight lol
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#9
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