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#1
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The Human Heavy Infantry
Knights has a big problem when you tell it to run or when it runs by itself to reach an enemy (which it is doing automaticly) it starts to make some moonwalk like moves which look like hes running however in this moonwalk like state which looks like hes running he is even slower then by just walking since he is doing that automaticly he becomes useless against ranged units unless you micro manage each unit single handed to go towards the enemy and THEN attack which is impossible when you have 10 squads of knights very annoying bug and cost me a few victorys in pvp already Greetz
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#2
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same problem here man, that's why i'm currently only using macemen and pikemen as cannon fodder atm
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#3
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Thanks guys, added to the bug list, but more or less low priority - we`ll get this fixed either by Wednesday or early next week.
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#4
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I don't know if this is a bug or not, but now after the fix when your knights charge they use stamina. is this intended, since they don't get any moment speed for it anyways.
also so i don't have to make another post, the oil from fire horsecarts, i can't make it burn tried with archers(Fire arrows on/off) and Trebs. Maybe i'm only able to lit on fire while in siege combat?
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Red where the rivers of blood Unforgotten by the ones... Born of strength and glory |
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