Username:    Password:    Remember Me?         

[Proposal] Unit Morale System. - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 10-03-2011, 06:39 AM
White935 White935 is offline
Orc Sect:
Shaman
 
Join Date: Sep 2011
Posts: 289
White935 has fair reputation
Default

Quote:
Originally Posted by Jarno Montonen View Post
Great ideas!

Elves: Gain morale near trees
Then i hope theres trees in the desert <.< for the sake of balance.

Thought trees, bodies of natural water and such?
Reply With Quote
  #12  
Old 10-03-2011, 07:28 AM
Nimiria Nimiria is offline
Senior Member
 
Join Date: Apr 2010
Posts: 136
Nimiria is just above average reputation
Default

But when you make morale, I hope there will be some kind of command units. A sergeant, who can put them together (or at least can try it) when they brake, who leads them etc. , perhaps a mussician, standart bearer etc. with some kind of bonus to morale, fighting stats etc.

Of course that should not make a unit immune to morale loss.. but would give squads more possibilities to add things to them and give them some more "life".
Reply With Quote
  #13  
Old 10-03-2011, 09:42 AM
Firetongue Firetongue is offline
Human Sect:
Maceman
 
Join Date: Sep 2011
Posts: 14
Firetongue has a default reputation
Default

Elves: Gain morale by picking flowers or by petting a unicorn
Reply With Quote
  #14  
Old 10-03-2011, 11:07 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,787
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

We should be adding morale to the units - but it will take a likely in November.

Morale system will not only make fights more familiar and realistic, but help you protect your units in PvP fights, units that run away will live to fight another day
Reply With Quote
  #15  
Old 10-03-2011, 01:39 PM
andreicde's Avatar
andreicde andreicde is offline
Elven Sect:
Treant
 
Join Date: Aug 2011
Location: Mirkwood
Posts: 689
andreicde has a default reputation
Default

I totally agree. This should be a good system that will separate strategy masters from novices
__________________
IGN ingame: Arkantos
Reply With Quote
  #16  
Old 10-03-2011, 01:58 PM
woody8917 woody8917 is offline
Human Sect:
Archer
 
Join Date: Aug 2011
Posts: 52
woody8917 has a default reputation
Default

Quote:
Originally Posted by White935 View Post
Then i hope theres trees in the desert <.< for the sake of balance.

Thought trees, bodies of natural water and such?
Desert Oasis my friend lol
Reply With Quote
  #17  
Old 10-03-2011, 04:32 PM
SirFranc SirFranc is offline
Junior Member
 
Join Date: Oct 2011
Posts: 17
SirFranc has a default reputation
Default

Losing morale VS undeads and demons obviousy, that should be a must.
Reply With Quote
  #18  
Old 10-03-2011, 04:39 PM
White935 White935 is offline
Orc Sect:
Shaman
 
Join Date: Sep 2011
Posts: 289
White935 has fair reputation
Default

Quote:
Originally Posted by SirFranc View Post
Losing morale VS undeads and demons obviousy, that should be a must.
would depend who's fighting no. Orcs probably dont really care if its a demon or a undead, also paladins or "knight" probably woulodnt be shaken by such either. ,just that it can be bashed, and conquered. thought it might be dissapointed theres very little meat to eat off a undead (skeleton). I do however believe undead should have no moral.
Reply With Quote
  #19  
Old 10-03-2011, 04:45 PM
SirFranc SirFranc is offline
Junior Member
 
Join Date: Oct 2011
Posts: 17
SirFranc has a default reputation
Default

Quote:
Originally Posted by White935 View Post
would depend who's fighting no. Orcs probably dont really care if its a demon or a undead, also paladins or "knight" probably woulodnt be shaken by such either. ,just that it can be bashed, and conquered. thought it might be dissapointed theres very little meat to eat off a undead (skeleton). I do however believe undead should have no moral.
Indeed undead shouldn't have any, but apart from some units (like knights, etc) at least undeads should have something such as "terror aura" or "fear aura" that makes the normal units (regular soldiers mostly) cower in fear and/or reduce their morale, that would be really interesting tactically speaking
Reply With Quote
  #20  
Old 10-04-2011, 03:30 AM
Magicmud83 Magicmud83 is offline
Orc Sect:
Berserker
 
Join Date: Oct 2011
Posts: 148
Magicmud83 has a default reputation
Default

Have only one problem with this idea why are the huge green brutes who love to fight have the lowest morale but the peace loving flower tending unicorn keepers have the highest? Goblins I can see having the lowest as they are small and weak but the idea of the guys who fight at any chance they get getting scared in combat the easyest doesnt sit right with me lol.

I'd give it a system which depends on how the battle is going raises or lowers moral. Elfs don't want to fight to begin with loving all life forms so should have low morale at start but they fight harder the more damage they take.

Orcs love to fight and outnumber the enemy so should have high morale when around their own units but break easy when outnumbered or far from the others.

Humans somewhere in the middle.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:52 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.