Username:    Password:    Remember Me?         

Flying Mounts - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-27-2008, 02:09 AM
Diggz Diggz is offline
Elven Sect:
Join Date: Apr 2008
Location: In a hut on top of Mount Doom
Posts: 44
Diggz has a default reputation
Talking Flying Mounts

Personally, with dragons dominating the skies, i think there should be other fliers.

Elves maybe would have pegasi, men gryphons, and orcs a wyvern maybe...

Since only the best dragons can fly, maybe only the stronger units or even only heroes can mount these. They would probably be much more costly than a grounded mount but the advantages far outweigh the cost. Ranged heroes would gain a much further range, magicians could cast spells and retreat, and melee heroes could swoop down and attack then retreat to the safety of the skies.

Of course, unless you get an armored variant (which would look AMAZING!) flight is a very fragile thing. Even jets take only a few hits before they come crashing down.


You fly!
Greatly enhanced sight/range.
Aesthetics would be awesome, especially if you added smooth animations for swooping down and meleeing, or maybe the mount will actually slant to turn, as it would in real life.
Imagine a courageous hero on his gryphon engaging in an epic duel with a Dragon!


The mount wouldn't have much hp, unless, as said before, you get an armored variant.
It's a long way to the ground.

This would add an entirely new strategy for the races whom are not gifted with wings. Even if only heroes could mount these (it would be a high risk tactic though, as you lose the mount, you lose the hero, unless he's flying low.) you could pester an enemy easily. Since buildings won't be affected by small arms (swords, arrows, etc.) the tactic wouldnt work well versus a well defended opponent, or raiding economies, but you could easily pester an enemy.

Thus said, they would only be available for late-game, as airborne rushes wouldn't be that fun to counter, unless an un-armored mount is overly weak and able to be taken out with a few arrows.

Another suggestion, is that if you do add this concept, you should be able to set the height at which you fly. Flying low would limit the chance of dying if your mount is killed, increase your chance of hitting someone, and allow melee characters to attack, but you would be much more susceptible to being hit and therefore easier to kill. But flying high would mean it takes an extremely skilled marksman to hit you, but only ranged classes could shoot, with limited effect as you wouldn't hit very much unless you are skilled, or your target is huge, like an ogre.

Also, what if your melee hero could land on the walls? That'd be cool, and your archers and magi heroes could have a better line of sight when sieging, as you don't have them pesky battlements blocking your view. Which brings me to another thing, Dragons and subsequent fliers should be able to land, to forego the advantages of flight and becoming like a normal mount, this would be useful if the enemy brings a strong array of archers to bear and you could save your flier for a more, advantageous, occasion.

Last edited by Diggz : 04-27-2008 at 02:16 AM. Reason: I needed to add something... again
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -6. The time now is 01:57 AM.

ESRB Rated T
USK 16

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.