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  #21  
Old 04-25-2008, 04:59 PM
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I would just mass ambushes and weaken their economy, then attack.
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  #22  
Old 04-25-2008, 05:23 PM
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Quote:
Originally Posted by The Witch King of Angmar View Post
I would just mass ambushes and weaken their economy, then attack.
I would cut their trading routes... Too risky to have trades between enemy cities... Just set an outpost between a massive trading route, then ambush the trades. Your enemies get nothing, and you get everything!
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  #23  
Old 04-25-2008, 07:53 PM
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Yeah but if they hunt down your post with a big enough army your done for.
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  #24  
Old 04-25-2008, 07:58 PM
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Yeah but if they hunt down your post with a big enough army your done for.
What if you send the soldiers to hide in the trees or behind rocks or bushes or something, and then you don't use a fort and you can still ambush them... That is why, ALWAYS send an escort when trading...
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  #25  
Old 04-26-2008, 05:59 AM
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What if you send the soldiers to hide in the trees or behind rocks or bushes or something
Burning the trees (and the people hidden in them) would be a most entertaining way to punish players who use that too often.
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  #26  
Old 04-26-2008, 07:19 AM
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I would love to see that happen
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  #27  
Old 04-27-2008, 06:01 AM
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I would love to see that happen
Your are not the only one
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  #28  
Old 04-27-2008, 10:53 AM
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Commerce would be so cool, especially if you only get money for the trade when your trader unit reaches its goal to sell/buy. That would mean someone who pilfers (or kills..) the unit gets however much money it would be worth upon reaching its target, or whatever it was carrying.

You'd have to somehow protect your assets, seeing as this would be a nice tidbit of income to someone who you don't notice setting up semi-permanent ambushes in the trees by the road. Orc's would get tons of cash if they prey on a player who has overly long trade routes. If you need stone, find a stone caravan, kill it, if you need gold, let the caravan go to the town, kill it on the way back when its full of gold!
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