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  #11  
Old 07-23-2007, 02:03 PM
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That makes those spellcasters a major target. I sure hope battles don't come down to who can fry the other's spellcasters first.
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  #12  
Old 07-23-2007, 02:57 PM
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So it's more like experience that "leveling up", makes sense. Like a veterancy sort of deal.
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  #13  
Old 07-23-2007, 03:15 PM
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Originally Posted by jap88 View Post
So it's more like experience that "leveling up", makes sense. Like a veterancy sort of deal.
Yeah. But will when you get your next attack or ability be based on experience points or something?
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  #14  
Old 07-23-2007, 04:12 PM
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Your units will have "levels", basically with higher levels they will just become more effecient, their attack and defense values raised, I don't know the exact math for how the leveling system works, but I believe abilities are based upon stat values. E.g. Defense lvl 8, warriors can buffet with their shield.

In response to Darvin's post, you can also use this as a lure, if you concentrated on other units and left your Spell caster at lvl 1, you could always use him as bait for an ambush, or just as a distraction. Make your spellcaster cast a low level spell in view of your enemy, they will be freaking out thinking something epic is coming, while your infantry is slipping over their back walls.
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Old 07-23-2007, 04:38 PM
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Can you define where experience goes or do they just get veterancy after x number of kills and that raises their values a set amount?
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  #16  
Old 07-23-2007, 04:46 PM
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Quote:
Originally Posted by jap88 View Post
Can you define where experience goes or do they just get veterancy after x number of kills and that raises their values a set amount?
Pretty much like you said, XP goes into their accumulated total, once they achieve enough XP they gain a level, which will raise their values a set amount.

E.g.

Warrior 1 xp 0 lvl 0
Warrior 1 kills an enemy worth 100 xp, gains lvl 1, attack +1, defense +1.

It would be too hard to process players choosing which stats increase and such, so levels will be predetermined for what bonuses they recieve. That way when we are determining a hit/miss/block/parry/ect. we can just put: lvl 8 Human Warrior vs lvl 5 Orc Warrior, and do a "roll" to see the outcome. Although because it is a "roll" values aren't always the same, very much how combat is determined in RPGs.
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  #17  
Old 07-23-2007, 04:52 PM
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Alright, makes sense, thanks for the answers. And yeah, i see that being a lot easier, i like the RPG Roll for RTS units, should be interesting to see it work.
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  #18  
Old 07-23-2007, 07:34 PM
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So it's the unit that makes the kill that gets the experience? The consequence of that is that is that high damage units tend to get all the experience. This leaves little experience for the lower damage (so called "tanking") units that are covering those high damage ones. I personally like the Warcraft system where every allied unit within range of a kill shares the experience of the kill (although in that game, it was only heroes and not units, but the same principle applies).
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  #19  
Old 07-24-2007, 09:11 AM
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Quote:
Originally Posted by Ryan Zelazny View Post
Your units will have "levels", basically with higher levels they will just become more effecient, their attack and defense values raised, I don't know the exact math for how the leveling system works, but I believe abilities are based upon stat values. E.g. Defense lvl 8, warriors can buffet with their shield.

In response to Darvin's post, you can also use this as a lure, if you concentrated on other units and left your Spell caster at lvl 1, you could always use him as bait for an ambush, or just as a distraction. Make your spellcaster cast a low level spell in view of your enemy, they will be freaking out thinking something epic is coming, while your infantry is slipping over their back walls.
Is their a max level or point your units can reach?

Thanks
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  #20  
Old 07-24-2007, 01:30 PM
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oh so common sense tells me that orcs are going to have some pretty sweet melee heros and elvs are going to have some kick @$$ spellcasters
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